Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's king captures our hero's queen on G8.

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider sets the knight on D6, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to E3.

From the dark, Spider pushes the knight to E4, while our hero's pawn takes H4, leaving H2 behind. Spider answers by moving the pawn from C7 to C5, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to D3, and right after that spider's knight advances from D6 to B5.

our hero advances the pawn from C3 to C4; then spider sets the knight on C3, watching every square. our hero claims the enemy knight by landing on B5.

Spider's knight falls on B5 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from E3 to C5.

Spider answers by moving the king from E8 to D7, while our hero slides the king across the board, from D3 to C4. Spider gives check with the knight on D6.

With a steady hand, our hero brings the king to D5; then spider's knight advances from D6 to E4. our hero claims the enemy knight by landing on E4.

Spider sets the king on E6, watching every square, and without hurry or fear, our hero places the bishop on B6. From the dark, Spider pushes the king to F6.

our hero claims the enemy pawn by landing on A5.

Spider answers by moving the pawn from A4 to A3, and our hero slides the bishop across the board, from A5 to C3. With dungeon cunning, Spider brings the king to F7.

our hero claims the enemy pawn by landing on E5.

Spider's pawn advances from A3 to A2. our hero advances the king from E5 to D5.

On A1, Spider promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on A1.

From the dark, Spider pushes the king to E8, and our hero's king takes E6, leaving D5 behind. Spider answers by moving the pawn from G6 to G5.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the pawn to F4; then spider's king advances from F8 to G8.

our hero advances the bishop from A1 to D4, and right after that spider sets the king on F8, watching every square. Without hurry or fear, our hero places the bishop on C5.

From the dark, Spider pushes the king to G8. our hero claims the enemy pawn by landing on E7.

Spider answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Spider brings the king to H7.

With a steady hand, our hero brings the pawn to F6, and right after that spider's king advances from H7 to H8. our hero advances the pawn from F6 to F7; then spider sets the king on G7, watching every square.

our hero's pawn crowns on F8 and becomes a queen.

From the dark, Spider pushes the king to G6. Check: our hero tightens the net by bringing the queen to F6.

Spider answers by moving the king from G6 to H7. our hero gives check with the pawn on G6.

With dungeon cunning, Spider brings the king to H6. From G7, our hero's pawn forces Spider to defend.

Spider's king advances from H6 to H7. our hero's pawn crowns on G8 and becomes a queen.

Spider's king falls on G8 and tears the queen from our hero.

our hero gives check with the queen on G6.

From the dark, Spider pushes the king to H8. Mate. our hero's bishop on F6 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 10
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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