Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider advances its knight to B2 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

Spider answers by moving the knight from E4 to F2. From E1 to F2, our hero's king swallows Spider's knight.

Spider gives check with the knight on E4.

With a steady hand, our hero brings the king to F3, while spider's pawn advances from E7 to E6. our hero advances the bishop from C1 to A3, and spider sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the knight to D6. From E2 to C3, our hero's knight swallows Spider's pawn.

Spider's pawn reaches G4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G4.

With dungeon cunning, Spider brings the king to D7. From C3 to A4, our hero's knight swallows Spider's pawn.

Spider's pawn advances from A6 to A5. Check: our hero tightens the net by bringing the knight to C5.

Spider sets the king on C8, watching every square. From C5 to E6, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the knight to C4; then our hero's bishop takes B2, leaving A3 behind. Spider advances to B2 and claims our bishop.

our hero slides the pawn across the board, from H2 to H4, and with dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to G5, while spider's king advances from D7 to E7.

our hero advances the pawn from H4 to H5, and spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Spider pushes the knight to C4, and right after that our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from E7 to D7.

Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the queen to A8, and spider's king advances from D7 to E7.

A clean strike: our hero's queen topples the pawn on A4.

Spider sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on C6. From the dark, Spider pushes the pawn to E4.

A clean strike: our hero's queen topples the pawn on C7.

Spider answers by moving the king from F6 to G6. By taking the knight on D6, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to G7. From E7, our hero's queen forces Spider to defend.

Spider's king advances from G7 to G6. Check: our hero tightens the net by bringing the queen to F7.

Spider sets the king on H6, watching every square; then without hurry or fear, our hero places the knight on E6.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 34% of the games on this floor.

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