Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the queen leaps from A1 to A3 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the knight from F6 to G4. our hero captures the enemy knight: the pawn leaps from D3 to E4.
After toppling the pawn on F2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to E2. On G1, Spider promotes and gains a reinforcing queen.
our hero advances the king from E2 to F3; then spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the pawn on B4.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
From the dark, Spider pushes the pawn to C2. our hero captures the enemy pawn: the pawn leaps from B4 to A5.
Spider answers by moving the knight from G4 to H6, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the queen to G5; then with a steady hand, our hero brings the pawn to A7.
On C1, Spider promotes and gains a reinforcing bishop.
our hero's pawn crowns on A8 and becomes a queen.
Spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2. Spider gives check with the queen on D2.
our hero's king takes F3, leaving E2 behind, and spider answers by moving the king from D7 to E6. our hero slides the queen across the board, from A8 to A1.
Check from Spider: the queen plants itself on D3.
With a steady hand, our hero brings the king to F2. Spider gives check with the bishop on E3.
our hero advances the king from F2 to E1, while spider sets the queen on A3, watching every square. our hero claims the enemy queen by landing on A3.
From the dark, Spider pushes the bishop to B6. From B3, our hero's queen forces Spider to defend.
Spider answers by moving the king from E6 to F6, and right after that our hero slides the queen across the board, from B3 to D5. With dungeon cunning, Spider brings the pawn to C5; then with a steady hand, our hero brings the queen to D3.
Spider's bishop advances from B6 to D8. our hero claims the enemy bishop by landing on D8.
Spider sets the pawn on G5, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G6. our hero claims the enemy pawn by landing on E5.
Spider answers by moving the pawn from G5 to G4. our hero captures the enemy pawn: the queen leaps from E5 to C5.
With dungeon cunning, Spider brings the king to F7, and right after that with a steady hand, our hero brings the pawn to E5. Spider's king advances from F7 to E8; then our hero advances the pawn from E5 to E6.
Spider sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on E3, and from the dark, Spider pushes the knight to G8.
Check: our hero tightens the net by bringing the queen to F4.
Spider answers by moving the king from F8 to G7. our hero captures the pawn on G4 and leaves Spider in check.
With dungeon cunning, Spider brings the king to H7. From H5, our hero's queen forces Spider to defend.
Spider's knight advances from G8 to H6, and right after that our hero advances the queen from H5 to H4. Spider sets the king on G8, watching every square.
our hero gives check with the queen on G5.
From the dark, Spider pushes the king to H8. our hero captures the knight on H6 and leaves Spider in check.
Spider answers by moving the king from H8 to G8. Check: our hero tightens the net by bringing the queen to G5.
With dungeon cunning, Spider brings the king to H7. our hero captures the pawn on E7 and leaves Spider in check.
Spider's king advances from H7 to H6. From F8, our hero's queen forces Spider to defend.
Spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E7, and from the dark, Spider pushes the king to H7.
our hero's pawn crowns on E8 and becomes a queen.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 23 / 4
- First capture
- move 1
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.