Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's pawn lands on A3 and defeats Giant Rat's bishop!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Giant Rat's knight reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. Check from Giant Rat: the pawn plants itself on F3.

our hero claims the enemy pawn by landing on E3.

Giant Rat answers by moving the pawn from C4 to C3. our hero captures the enemy pawn: the knight leaps from G1 to F3.

With dungeon cunning, Giant Rat brings the bishop to F5. our hero claims the enemy pawn by landing on C3.

Giant Rat's knight advances from D3 to B4. our hero advances the pawn from A3 to A4.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on F4. Giant Rat's pawn falls on F3 and tears the knight from our hero.

our hero's pawn takes C4, leaving C3 behind, while giant Rat answers by moving the bishop from F5 to D7. our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Giant Rat brings the bishop to F5; then with a steady hand, our hero brings the king to F4. Giant Rat's bishop advances from F5 to G6, and right after that our hero advances the king from F4 to G5.

Giant Rat sets the king on C7, watching every square. our hero captures the enemy bishop: the king leaps from G5 to G6.

From the dark, Giant Rat pushes the king to D7. our hero's king takes F5, leaving G6 behind, and giant Rat answers by moving the king from D7 to E7.

our hero slides the king across the board, from F5 to E4. With dungeon cunning, Giant Rat brings the king to D7, and right after that with a steady hand, our hero brings the king to D4.

Giant Rat's king advances from D7 to C8; then our hero advances the pawn from C4 to C5. Giant Rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the king on E5, and from the dark, Giant Rat pushes the king to D7. our hero's king takes D4, leaving E5 behind.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat answers by moving the king from D7 to E7. our hero slides the king across the board, from D4 to E5; then with dungeon cunning, Giant Rat brings the king to F8.

With a steady hand, our hero brings the king to D6, and right after that giant Rat's king advances from F8 to F7. our hero claims the enemy pawn by landing on C6.

Giant Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Giant Rat pushes the king to F8, and our hero's pawn takes C6, leaving C5 behind.

Giant Rat answers by moving the king from F8 to G7. our hero slides the pawn across the board, from C6 to C7, and right after that with dungeon cunning, Giant Rat brings the king to G6.

our hero's pawn crowns on C8 and becomes a queen.

Giant Rat's king advances from G6 to H5, while our hero advances the queen from C8 to G8. Giant Rat sets the king on H4, watching every square, and without hurry or fear, our hero places the king on C5.

From the dark, Giant Rat pushes the king to H3, while our hero's king takes B6, leaving C5 behind. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat answers by moving the king from H3 to H2. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the king to H3, and right after that with a steady hand, our hero brings the king to B6. Giant Rat's king advances from H3 to H2.

our hero advances the pawn from A4 to A5, while giant Rat sets the king on H1, watching every square. Without hurry or fear, our hero places the pawn on A6, and from the dark, Giant Rat pushes the king to H2.

our hero's pawn takes A7, leaving A6 behind. Giant Rat answers by moving the king from H2 to H3. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to H4. And it is checkmate: our hero ends the game on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 0
Skills used
3

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 74% of the games on this floor.

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