Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on A3.

Giant Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero captures the enemy bishop: the bishop leaps from C1 to A3.

Check from Giant Rat: the knight plants itself on D3.

our hero's king takes D1, leaving E1 behind. Giant Rat answers by moving the pawn from F4 to F3. our hero captures the enemy pawn: the pawn leaps from G2 to F3.

A cruel blow: Giant Rat's pawn captures our hero's pawn on F2.

With a steady hand, our hero brings the knight to E2. On F1, Giant Rat promotes and gains a reinforcing queen.

our hero advances the king from D1 to C2. Giant Rat gives check with the knight on F2.

Without hurry or fear, our hero places the king on C3. From the dark, Giant Rat pushes the bishop to H7, and our hero's knight takes D4, leaving E2 behind.

Mate. Giant Rat closes the net and our hero falls on D1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
59 s
Moves
14
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
4 / 1
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (14 moves) lasted longer than 10% of the games on this floor.

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