Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival queen on E1.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

Check from Giant Rat: the knight plants itself on D3.

our hero advances the king from E1 to D1. Giant Rat's bishop falls on G2 and tears the pawn from our hero.

our hero captures the enemy pawn: the rook leaps from A3 to A5.

Giant Rat's knight reaches F2 and threatens our hero's king.

our hero's king takes C2, leaving D1 behind. Giant Rat answers by moving the pawn from F4 to F3. our hero captures the enemy pawn: the rook leaps from A5 to A6.

With dungeon cunning, Giant Rat brings the bishop to F1. our hero claims the enemy pawn by landing on C6.

Giant Rat's king advances from E8 to D7. our hero advances the rook from C6 to A6; then giant Rat sets the pawn on E2, watching every square.

From A7, our hero's rook forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E6, and our hero's rook takes A1, leaving A7 behind. Giant Rat answers by moving the king from E6 to D5, while our hero slides the king across the board, from C2 to C3.

Check from Giant Rat: the knight plants itself on D1.

With a steady hand, our hero brings the king to B4. On E1, Giant Rat promotes and gains a reinforcing queen.

Check: our hero tightens the net by bringing the rook to A5.

Giant Rat sets the king on E6, watching every square. our hero captures the enemy pawn: the knight leaps from G1 to F3.

From the dark, Giant Rat pushes the pawn to D5. our hero claims the enemy queen by landing on E1.

Giant Rat answers by moving the king from E6 to E5, and our hero slides the king across the board, from B4 to C5. With dungeon cunning, Giant Rat brings the king to E4.

With a steady hand, our hero brings the rook to A3, and right after that giant Rat's pawn advances from C4 to C3. our hero advances the knight from E1 to C2; then giant Rat sets the king on E5, watching every square.

Without hurry or fear, our hero places the knight on E3. Giant Rat's knight falls on E3 and tears the knight from our hero.

our hero captures the enemy knight: the pawn leaps from D2 to E3.

Giant Rat answers by moving the bishop from F1 to E2. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Giant Rat brings the king to F6. our hero captures the enemy pawn: the king leaps from C5 to D5.

Giant Rat's king advances from F6 to F7. our hero gives check with the rook on C7.

Giant Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Giant Rat pushes the bishop to F3.

Check: our hero tightens the net by bringing the rook to C6.

Giant Rat answers by moving the king from G6 to F7, and our hero slides the king across the board, from D5 to E5. A cruel blow: Giant Rat's bishop captures our hero's pawn on E4.

our hero claims the enemy bishop by landing on E4.

Giant Rat's king advances from F7 to E8. our hero advances the rook from C6 to G6; then giant Rat sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on G4.

From the dark, Giant Rat pushes the king to E6, and our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the king from E6 to D6, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to H6; then giant Rat's king advances from D7 to C6.

our hero advances the pawn from H6 to H7, and right after that giant Rat sets the king on B7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Giant Rat pushes the king to A7. our hero gives check with the queen on A1.

Giant Rat answers by moving the king from A7 to B6. From E3, our hero's bishop forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to B5. Check: our hero tightens the net by bringing the rook to G5.

Giant Rat's king advances from B5 to C6. our hero gives check with the queen on A6.

Giant Rat sets the king on D7, watching every square. From G7, our hero's rook forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to E8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 50 s
Moves
77
How it ended
checkmate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
25 / 5
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 80% of the games on this floor.

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