Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

A cruel blow: Giant Rat's bishop captures our hero's rook on E4.

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero advances the rook from A1 to B1. Giant Rat's bishop reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on F1. From the dark, Giant Rat pushes the bishop to F5; then our hero's king takes G1, leaving F1 behind.

Giant Rat answers by moving the knight from C4 to D2. From C1 to D2, our hero's bishop swallows Giant Rat's knight.

With dungeon cunning, Giant Rat brings the king to E7. By taking the bishop on B4, our hero drives Giant Rat into check.

Giant Rat's king advances from E7 to D8. From B4 to A3, our hero's bishop swallows Giant Rat's pawn.

Giant Rat sets the pawn on E2, watching every square; then without hurry or fear, our hero places the rook on E1. From the dark, Giant Rat pushes the pawn to A4.

From E1 to E2, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the king from D8 to D7; then our hero slides the king across the board, from G1 to G2. With dungeon cunning, Giant Rat brings the king to E6.

With a steady hand, our hero brings the pawn to H3, and giant Rat's pawn advances from C6 to C5. our hero advances the pawn from H3 to H4, while giant Rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the bishop to H7; then our hero's pawn takes H6, leaving H5 behind.

Giant Rat answers by moving the king from D7 to E8. From E2 to E4, our hero's rook swallows Giant Rat's pawn.

Giant Rat captures the rook on E4 and puts our hero in check.

With a steady hand, our hero brings the king to G3, while giant Rat's king advances from E8 to E7. our hero advances the king from G3 to H4, and giant Rat sets the bishop on G6, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Giant Rat pushes the bishop to B1, and right after that our hero's bishop takes B2, leaving A3 behind.

Giant Rat answers by moving the king from E7 to F8. A clean strike: our hero's bishop topples the pawn on E5.

With dungeon cunning, Giant Rat brings the king to E7. our hero gives check with the bishop on F6.

Giant Rat's king advances from E7 to D7. our hero advances the bishop from F6 to E5, while giant Rat sets the king on E7, watching every square.

Check: our hero tightens the net by bringing the bishop to F6.

From the dark, Giant Rat pushes the king to E6; then our hero's king takes H5, leaving G5 behind. Giant Rat advances to F6 and claims our bishop.

our hero slides the king across the board, from H5 to G4, and with dungeon cunning, Giant Rat brings the bishop to E4. With a steady hand, our hero brings the king to H5, while giant Rat's king advances from F6 to F5.

our hero advances the pawn from H6 to H7. Check from Giant Rat: the bishop plants itself on F3.

Without hurry or fear, our hero places the king on H6. From the dark, Giant Rat pushes the pawn to A3. Promotion: on H8, our hero turns a pawn into a queen.

Giant Rat answers by moving the king from F5 to E4; then our hero slides the king across the board, from H6 to G7. With dungeon cunning, Giant Rat brings the king to D3.

With a steady hand, our hero brings the queen to H3, and giant Rat's king advances from D3 to C2. A clean strike: our hero's queen topples the bishop on F3.

Giant Rat sets the pawn on C4, watching every square. From F3 to A3, our hero's queen swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the pawn to A5. A clean strike: our hero's queen topples the pawn on A5.

Giant Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the queen across the board, from A5 to C5. With dungeon cunning, Giant Rat brings the king to D1.

A clean strike: our hero's queen topples the pawn on C3.

Giant Rat's king advances from D1 to E2. our hero advances the pawn from A2 to A3, and giant Rat sets the king on F1, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to G1, and right after that our hero's pawn takes A5, leaving A4 behind.

Giant Rat answers by moving the king from G1 to H2; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to G1.

With a steady hand, our hero brings the pawn to A7, and giant Rat's king advances from G1 to G2. Promotion: on A8, our hero turns a pawn into a queen.

Giant Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on A2. From the dark, Giant Rat pushes the king to H1.

our hero delivers the final mate from C1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 56 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 8
First capture
move 3

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 85% of the games on this floor.

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