Battle chronicle

Daniel C. draws pieces against Spider. The dungeon watches in silence.

A cruel blow: Spider's king captures Daniel C.'s queen on H6.

Checkmate! Daniel C. topples Spider and claims victory.

Loading…

The battle, move by move

A clean strike: Daniel C.'s pawn topples the pawn on C3.

Spider's knight advances from F6 to D5. From C1 to E3, Daniel C.'s bishop swallows Spider's pawn.

Spider moves the knight from D5 to E3 and topples Daniel C.'s bishop.

Without hurry or fear, Daniel C. places the pawn on G4. From the dark, Spider pushes the king to D8, and right after that daniel C.'s pawn takes G5, leaving G4 behind.

Spider answers by moving the king from D8 to D7; then daniel C. slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the king to E8.

With a steady hand, Daniel C. brings the pawn to G7, and spider's knight advances from E4 to F6. Daniel C. advances the pawn from H2 to H4, while spider sets the king on F7, watching every square.

Without hurry or fear, Daniel C. places the pawn on H5. From the dark, Spider pushes the knight to F1.

A clean strike: Daniel C.'s king topples the knight on F1.

Spider answers by moving the king from F7 to G8, and right after that daniel C. slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the pawn to C5.

Daniel C. gives check with the pawn on H7.

Spider advances to G7 and claims our pawn.

Promotion: on H8, Daniel C. turns a pawn into a queen.

Spider sets the king on G6, watching every square. Check: Daniel C. tightens the net by bringing the queen to H6.

Spider advances to H6 and claims our queen.

Daniel C.'s knight takes H3, leaving G1 behind. Spider answers by moving the knight from F6 to G4; then daniel C. slides the king across the board, from F1 to G2.

With dungeon cunning, Spider brings the king to G6. With a steady hand, Daniel C. brings the rook to G1, and spider's king advances from G6 to H7.

Daniel C. advances the king from G2 to F3. Check from Spider: the pawn plants itself on E4.

From F3 to G4, Daniel C.'s king swallows Spider's knight.

From the dark, Spider pushes the king to G6. Check: Daniel C. tightens the net by bringing the king to F4.

Spider answers by moving the king from G6 to H7. From F4 to E4, Daniel C.'s king swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to E5. A clean strike: Daniel C.'s king topples the pawn on E5.

Spider's pawn advances from A6 to A5. Daniel C. advances the king from E5 to D5, and spider sets the pawn on A3, watching every square.

A clean strike: Daniel C.'s king topples the pawn on C5.

From the dark, Spider pushes the pawn to A4, and right after that daniel C.'s king takes B5, leaving C5 behind. Spider answers by moving the king from H7 to H6.

A clean strike: Daniel C.'s king topples the pawn on A4.

With dungeon cunning, Spider brings the king to H5. From A4 to A3, Daniel C.'s king swallows Spider's pawn.

Spider's king advances from H5 to H6. Daniel C. advances the pawn from E2 to E3, while spider sets the king on H7, watching every square.

Without hurry or fear, Daniel C. places the pawn on E4. From the dark, Spider pushes the king to H6; then daniel C.'s pawn takes E5, leaving E4 behind.

Spider answers by moving the king from H6 to H5, and right after that daniel C. slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to H4.

With a steady hand, Daniel C. brings the rook to H1, while spider's king advances from H4 to G4. Daniel C. advances the pawn from E6 to E7, and spider sets the king on H5, watching every square.

Promotion: on E8, Daniel C. turns a pawn into a queen.

From the dark, Spider pushes the king to G4. Check: Daniel C. tightens the net by bringing the queen to E4.

Spider answers by moving the king from G4 to H5; then daniel C. slides the queen across the board, from E4 to F4. With dungeon cunning, Spider brings the king to G6.

From G1, Daniel C.'s rook forces Spider to defend.

Spider's king advances from G6 to H5. Daniel C. delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 40 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
13 / 13
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

More from floor 3