Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug advances its king to A4 and claims our queen.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on A2.

Slug's knight advances from F6 to D5. Check: our hero tightens the net by bringing the rook to A8.

Slug sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the knight to F6, and our hero's pawn takes F4, leaving F2 behind.

Slug answers by moving the knight from F6 to G8. our hero claims the enemy knight by landing on G8.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the pawn to H5; then slug's king advances from E7 to E6.

our hero advances the pawn from H5 to H6, and right after that slug sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Slug pushes the pawn to G3. our hero's pawn crowns on H8 and becomes a queen.

Slug answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from D2 to D4. our hero activates Backstab and silently removes a threat from Slug.

With dungeon cunning, Slug brings the pawn to E3, and right after that with a steady hand, our hero brings the bishop to A3. Slug's pawn advances from B5 to B4.

our hero captures the enemy pawn: the bishop leaps from A3 to B4.

Slug sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on H7, and from the dark, Slug pushes the king to D7.

our hero captures the pawn on F7 and leaves Slug in check.

Slug answers by moving the king from D7 to C6, and right after that our hero slides the queen across the board, from D1 to A1. With dungeon cunning, Slug brings the king to B5.

From A4, our hero's queen forces Slug to defend.

A cruel blow: Slug's king captures our hero's queen on A4.

Check: our hero tightens the net by bringing the rook to A8.

Slug sets the king on B5, watching every square. Without hurry or fear, our hero places the queen on F5, while from the dark, Slug pushes the pawn to G2.

our hero claims the enemy pawn by landing on G2.

Slug answers by moving the king from B5 to C6. our hero captures the pawn on D5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to C7. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 38 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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