Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

Loading…

The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes D3, leaving D2 behind. Rat advances to D3 and claims our pawn.

our hero slides the king across the board, from E1 to D1. Rat captures the pawn on C2 and puts our hero in check.

A clean strike: our hero's king topples the pawn on C2.

Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F4, and rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the knight on D5.

Rat advances to D5 and claims our pawn.

With a steady hand, our hero brings the pawn to G3, and rat's pawn advances from D5 to D4. our hero advances the king from C2 to D2, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to C6.

A clean strike: our hero's king topples the pawn on D4.

Rat answers by moving the king from D7 to C7, and right after that our hero slides the king across the board, from D4 to C4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to B4, while rat's king advances from D7 to E6. From B4 to A4, our hero's king swallows Rat's pawn.

Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the pawn to G5, and right after that our hero's king takes C3, leaving B4 behind.

Rat moves the pawn from G5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F4.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to D4, and rat's king advances from D6 to C7.

our hero advances the king from D4 to E3, while rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the pawn to G3. A clean strike: our hero's king topples the pawn on E5.

Rat answers by moving the pawn from G3 to G2, and right after that our hero slides the king across the board, from E5 to E4. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to E3, while rat's king advances from D6 to D7. our hero advances the king from E3 to F2, and rat sets the pawn on C5, watching every square.

A clean strike: our hero's king topples the pawn on G2.

From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from C7 to D6; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to F5, and rat's king advances from D6 to E5.

our hero advances the king from G2 to F3. Rat advances to F5 and claims our pawn.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to F6; then our hero's king takes E3, leaving E2 behind.

Rat answers by moving the king from F6 to G7, and right after that our hero slides the king across the board, from E3 to D4. With dungeon cunning, Rat brings the king to G8.

A clean strike: our hero's king topples the pawn on C4.

Rat's king advances from G8 to G7. our hero advances the pawn from A5 to A6, and rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from H7 to H6; then our hero slides the king across the board, from C4 to D4. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the king to E4, and rat's king advances from H7 to H6. our hero advances the king from E4 to F4, while rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to F7; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from F7 to E7. From A7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H6, while rat's king advances from D8 to C8.

our hero advances the queen from A7 to A3, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the king to C7. Promotion: on H8, our hero turns a pawn into a queen.

Rat answers by moving the king from C7 to D7. our hero gives check with the queen on H7.

With dungeon cunning, Rat brings the king to D8. From D3, our hero's queen forces Rat to defend.

Rat's king advances from D8 to E8. Check: our hero tightens the net by bringing the queen to H8.

Rat sets the king on F7, watching every square. our hero gives check with the queen on F3.

From the dark, Rat pushes the king to G6; then our hero's pawn takes A3, leaving A2 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
103
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 83% of the games on this floor.

More from floor 1