Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on F3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the rook to A3, and right after that slug's bishop advances from E4 to D5.

our hero advances the bishop from C1 to F4; then slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on D6.

Slug's pawn falls on C3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug answers by moving the pawn from B3 to B2, while our hero slides the rook across the board, from A3 to A1. With dungeon cunning, Slug brings the pawn to G3.

With a steady hand, our hero brings the rook to B1. After toppling the pawn on F2, Slug threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the bishop to F3.

our hero claims the enemy bishop by landing on F3.

Slug answers by moving the pawn from F7 to F6. our hero captures the enemy pawn: the rook leaps from B1 to B2.

With dungeon cunning, Slug brings the king to C8. our hero claims the enemy pawn by landing on B6.

Slug's king advances from C8 to D7. our hero captures the enemy pawn: the rook leaps from B6 to F6.

Slug sets the king on C8, watching every square, while without hurry or fear, our hero places the rook on F4. From the dark, Slug pushes the king to D7.

our hero captures the enemy pawn: the rook leaps from F4 to C4.

Slug answers by moving the king from D7 to E8, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Slug brings the king to D8.

With a steady hand, our hero brings the pawn to F5; then slug's king advances from D8 to E8. our hero advances the pawn from H2 to H4, and right after that slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the rook on E4. From the dark, Slug pushes the king to F6, while our hero's rook takes F4, leaving E4 behind.

Slug answers by moving the king from F6 to F7, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Slug brings the king to G7.

With a steady hand, our hero brings the knight to E5, and right after that slug's king advances from G7 to G8. our hero advances the pawn from F5 to F6; then slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to H8, and our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the king from H8 to G8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to H8.

With a steady hand, our hero brings the pawn to C7; then slug's king advances from H8 to G8. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to G7.

our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from G7 to H7, and our hero slides the rook across the board, from F4 to G4.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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