Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on B3.
Slug's king advances from D7 to E6. our hero advances the pawn from G2 to G3; then slug sets the pawn on E3, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to F5, and our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Slug brings the king to E4. our hero captures the enemy pawn: the pawn leaps from C4 to B5.
A cruel blow: Slug's king captures our hero's pawn on E3.
our hero advances the pawn from A2 to A4, and right after that slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on B4.
From the dark, Slug pushes the pawn to C4, while our hero's king takes D1, leaving E1 behind. Slug answers by moving the king from E3 to F2, and our hero slides the king across the board, from D1 to D2.
With dungeon cunning, Slug brings the knight to E7. With a steady hand, our hero brings the king to C2. Slug's king falls on G3 and tears the pawn from our hero.
our hero advances the pawn from B2 to B3; then slug sets the knight on G8, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Slug pushes the king to H3, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the pawn from F6 to F5, while our hero slides the king across the board, from C2 to D1.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the king to E1; then slug's king advances from H3 to H4.
our hero advances the pawn from H5 to H6, and right after that slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Slug pushes the king to G4. our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from G4 to G5, and our hero slides the queen across the board, from H8 to H3. With dungeon cunning, Slug brings the knight to E4.
With a steady hand, our hero brings the queen to G2, and right after that slug's knight advances from E4 to C5. our hero captures the pawn on G3 and leaves Slug in check.
Slug sets the king on H6, watching every square. our hero claims the enemy knight by landing on C5.
From the dark, Slug pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
A cruel blow: Slug's pawn captures our hero's pawn on C4.
our hero slides the pawn across the board, from B6 to B7, and right after that with dungeon cunning, Slug brings the pawn to F4. our hero captures the pawn on F4 and leaves Slug in check.
Slug's king advances from H6 to G6. our hero's pawn crowns on B8 and becomes a queen.
Slug sets the pawn on C3, watching every square, and without hurry or fear, our hero places the king on D1. Check from Slug: the pawn plants itself on C2.
our hero claims the enemy pawn by landing on C2.
Slug answers by moving the king from G6 to H7, and our hero slides the queen across the board, from F4 to F6.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 53% of the games on this floor.