Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the king leaps from F5 to G5 and captures the enemy pawn.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from A2 to A3.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to F2, and right after that bat's pawn advances from C4 to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Bat sets the pawn on E4, watching every square, while without hurry or fear, our hero places the king on G2. From the dark, Bat pushes the king to E6, and our hero's king takes G3, leaving G2 behind.
Bat answers by moving the king from E6 to E7, while our hero slides the king across the board, from G3 to F4. With dungeon cunning, Bat brings the king to F8.
With a steady hand, our hero brings the king to F5; then bat's king advances from F8 to G7. our hero advances the king from F5 to E6, and right after that bat sets the king on G6, watching every square.
our hero captures the enemy pawn: the king leaps from E6 to D6.
From the dark, Bat pushes the king to F7. our hero claims the enemy pawn by landing on D5.
Bat answers by moving the king from F7 to F6. our hero captures the enemy pawn: the king leaps from D5 to E4.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to E3, and right after that bat's king advances from E6 to D7.
our hero advances the pawn from C3 to C4; then bat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G5.
Bat's pawn falls on G5 and tears the pawn from our hero.
our hero's king takes F3, leaving E3 behind. Bat answers by moving the pawn from B6 to B5. our hero captures the pawn on B5 and leaves Bat in check.
With dungeon cunning, Bat brings the king to B6. With a steady hand, our hero brings the king to E4.
A cruel blow: Bat's king captures our hero's pawn on B5.
our hero advances the king from E4 to F5, and right after that bat sets the king on C5, watching every square. our hero captures the enemy pawn: the king leaps from F5 to G5.
From the dark, Bat pushes the king to B5, while our hero's king takes F6, leaving G5 behind. Bat answers by moving the king from B5 to C4, and our hero slides the king across the board, from F6 to E7.
With dungeon cunning, Bat brings the king to B3. With a steady hand, our hero brings the king to D7, and right after that bat's king advances from B3 to C4.
our hero advances the king from D7 to C7; then bat sets the king on C3, watching every square. our hero claims the enemy pawn by landing on B7.
From the dark, Bat pushes the king to C2, and our hero's king takes B6, leaving B7 behind. Bat answers by moving the king from C2 to B3, while our hero slides the king across the board, from B6 to A5.
Bat's king falls on A3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to B5; then bat's king advances from A3 to B3. our hero advances the king from B5 to C5, and right after that bat sets the king on A2, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to A1. our hero claims the enemy pawn by landing on A4.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 61
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 634 finished games (304 wins, 89 losses, 241 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.