Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on A6 and defeats Bat's queen!
The duel ends in a draw: our hero and Bat withdraw.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the rook to B4; then our hero's knight takes F3, leaving G1 behind.
Bat advances to C4 and claims our pawn.
our hero slides the knight across the board, from F3 to H4, and with dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the pawn to A4, while bat's king advances from F8 to G8.
our hero advances the knight from H4 to G6, and bat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Bat pushes the king to G7, and right after that our hero's knight takes F4, leaving G6 behind. Bat moves the pawn from E5 to F4 and topples our hero's knight.
A clean strike: our hero's pawn topples the rook on B4.
With dungeon cunning, Bat brings the king to F7. From C1 to F4, our hero's bishop swallows Bat's pawn.
Bat's king advances from F7 to G7. our hero advances the pawn from A4 to A5, while bat sets the pawn on B5, watching every square.
From B4 to C5, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the pawn to H5. A clean strike: our hero's bishop topples the pawn on D6.
Bat answers by moving the pawn from H5 to H4, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the pawn to A6, while bat's king advances from G6 to F6. our hero advances the bishop from D6 to F4, and bat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the pawn to B6. Promotion: on A8, our hero turns a pawn into a queen.
Bat answers by moving the king from G7 to F7; then our hero slides the queen across the board, from A8 to A5. Bat advances to A5 and claims our queen.
With a steady hand, our hero brings the pawn to C6, and bat's king advances from F7 to G8. our hero advances the bishop from F4 to E3, while bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the pawn to B4; then our hero's pawn takes C7, leaving C6 behind.
Bat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Bat brings the king to E7.
Promotion: on C8, our hero turns a pawn into a queen.
Bat advances to B3 and claims our pawn.
our hero advances the queen from C8 to C1, and bat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on A3.
Bat advances to A3 and claims our queen.
our hero's king takes D1, leaving E1 behind. Bat answers by moving the king from F7 to F8; then our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to B1, and bat's king advances from E7 to F7.
our hero advances the pawn from E2 to E4. Bat gives check with the pawn on A2.
Without hurry or fear, our hero places the king on C1. Bat's pawn crowns on A1 and a hostile rook is born.
our hero's king takes B2, leaving C1 behind. Bat answers by moving the king from F7 to F8. From B2 to A1, our hero's king swallows Bat's rook.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the bishop to C1, while bat's king advances from E8 to D7.
our hero advances the pawn from E4 to E5, and bat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Bat pushes the king to E8, and right after that our hero's pawn takes F4, leaving F2 behind. Bat answers by moving the king from E8 to F7.
our hero gives check with the pawn on E6.
Bat advances to E6 and claims our pawn.
With a steady hand, our hero brings the pawn to G5, and bat's king advances from E6 to F5. our hero advances the bishop from C1 to E3, while bat sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on D4. From the dark, Bat pushes the king to F5; then our hero's king takes B2, leaving A1 behind.
Bat answers by moving the king from F5 to E4, and right after that our hero slides the bishop across the board, from D4 to F2. With dungeon cunning, Bat brings the king to F3.
A clean strike: our hero's bishop topples the pawn on H4.
Bat's king advances from F3 to G2. our hero advances the king from B2 to C1, and bat sets the king on H1, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Bat pushes the king to G2, and right after that our hero's king takes E1, leaving D1 behind.
Bat answers by moving the king from G2 to H2; then our hero slides the bishop across the board, from H4 to F2. With dungeon cunning, Bat brings the pawn to B2.
With a steady hand, our hero brings the king to D2, and bat's king advances from H2 to H1. our hero advances the pawn from G5 to G6.
Bat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the pawn on G7. Bat gives check with the queen on D1.
our hero's king takes C3, leaving D2 behind. Bat answers by moving the queen from D1 to G1, and right after that our hero slides the bishop across the board, from F2 to H4.
With dungeon cunning, Bat brings the queen to G4. With a steady hand, our hero brings the bishop to E7. Bat gives check with the queen on C8.
our hero advances the king from C3 to D4. Bat's queen reaches D7 and threatens our hero's king.
Without hurry or fear, our hero places the king on E5. From the dark, Bat pushes the queen to D2. Promotion: on G8, our hero turns a pawn into a queen.
Bat gives check with the queen on E2.
our hero slides the king across the board, from E5 to D6, while with dungeon cunning, Bat brings the queen to B2. With a steady hand, our hero brings the pawn to F5.
Check from Bat: the queen plants itself on H2.
our hero advances the king from D6 to C5. Bat gives check with the queen on F2.
Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the queen to G1; then our hero's bishop takes C5, leaving E7 behind.
Bat advances to G8 and claims our queen.
our hero slides the pawn across the board, from F5 to F6, and with dungeon cunning, Bat brings the queen to G3. With a steady hand, our hero brings the pawn to F7, while bat's queen advances from G3 to H2.
our hero advances the pawn from H3 to H4. Bat captures the pawn on H4 and puts our hero in check.
Without hurry or fear, our hero places the king on B5. From the dark, Bat pushes the queen to G5, and right after that our hero's king takes B6, leaving B5 behind.
Bat's queen reaches G6 and threatens our hero's king.
our hero slides the king across the board, from B6 to A5. Bat advances to F7 and claims our pawn.
With a steady hand, our hero brings the bishop to A7. Bat gives check with the queen on A2.
our hero advances the king from A5 to B5. Bat advances to A7 and claims our bishop.
Without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the queen to A3; then our hero's king takes B5, leaving C6 behind.
Bat gives check with the queen on A6.
From B5 to A6, our hero's king swallows Bat's queen.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 52 s
- Moves
- 145
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 10
- Material captured (hero / opponent)
- 24 / 38
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (145 moves) lasted longer than 99% of the games on this floor.