Battle chronicle

The duel begins: our hero against Bat on floor 4.

A cruel blow: Bat's pawn captures our hero's knight on D4.

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero advances the pawn from G2 to G4; then bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on B4.

From the dark, Bat pushes the pawn to H5. our hero captures the enemy pawn: the pawn leaps from G4 to H5.

Bat answers by moving the pawn from B6 to B5. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the bishop to A3; then bat's king advances from D7 to E7.

our hero advances the pawn from C5 to C6. Bat's pawn falls on C6 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the king to E6, while our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from E6 to D5. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to E4. With a steady hand, our hero brings the queen to H4, and right after that bat's king advances from D5 to E5.

our hero advances the bishop from A3 to B4; then bat sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on A5.

From the dark, Bat pushes the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Bat's pawn captures our hero's pawn on E3.

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Bat brings the pawn to C5. With a steady hand, our hero brings the bishop to B6.

After toppling the pawn on D2, Bat threatens our hero's king.

our hero claims the enemy pawn by landing on D2.

Bat sets the pawn on A3, watching every square, and without hurry or fear, our hero places the king on C1. From the dark, Bat pushes the king to C6, while our hero's bishop takes D8, leaving B6 behind.

Bat answers by moving the king from C6 to D7, and our hero slides the bishop across the board, from D8 to A5. With dungeon cunning, Bat brings the pawn to B4.

With a steady hand, our hero brings the knight to D4. Bat's pawn falls on D4 and tears the knight from our hero.

our hero captures the enemy pawn: the queen leaps from H4 to D4.

Bat sets the king on C6, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Bat pushes the pawn to D5. our hero captures the enemy pawn: the queen leaps from B4 to A3.

Bat answers by moving the pawn from D5 to D4, while our hero slides the queen across the board, from A3 to D3. With dungeon cunning, Bat brings the king to B7.

our hero captures the enemy pawn: the queen leaps from D3 to D4.

Bat's king advances from B7 to B8. our hero advances the pawn from H2 to H4, and right after that bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Bat pushes the king to A6, while our hero's bishop takes D8, leaving A5 behind.

Bat answers by moving the king from A6 to B7, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Bat brings the king to C8.

With a steady hand, our hero brings the pawn to E4, and right after that bat's king advances from C8 to B8. our hero advances the queen from D4 to H8; then bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Bat pushes the king to B7, and our hero's pawn takes C5, leaving C4 behind.

Bat answers by moving the king from B7 to A7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to B7.

With a steady hand, our hero brings the pawn to E6; then bat's king advances from B7 to A6. our hero advances the pawn from E6 to E7, and right after that bat sets the king on A7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Bat pushes the king to B7. our hero gives check with the pawn on C6.

Bat answers by moving the king from B7 to A6, and our hero slides the queen across the board, from E8 to E5. With dungeon cunning, Bat brings the king to A7.

With a steady hand, our hero brings the king to B2, and right after that bat's king advances from A7 to A6. our hero advances the king from B2 to B3; then bat sets the king on A7, watching every square.

Without hurry or fear, our hero places the bishop on C7. From the dark, Bat pushes the king to A6, and our hero's pawn takes A5, leaving A4 behind.

Bat answers by moving the king from A6 to A7, while our hero slides the queen across the board, from E5 to B5.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
87
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
8 / 6
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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