Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the rook to A3, and right after that slug's pawn advances from D6 to D5.

our hero captures the enemy pawn: the rook leaps from A3 to B3.

Slug sets the king on E7, watching every square. our hero claims the enemy pawn by landing on B5.

From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the rook leaps from B5 to B6.

Slug answers by moving the knight from H5 to F4, while our hero slides the rook across the board, from B6 to C6. With dungeon cunning, Slug brings the knight to H3.

our hero captures the enemy knight: the knight leaps from G1 to H3.

Slug's king advances from E7 to F8. our hero advances the knight from H3 to G5, and right after that slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the rook on C5. From the dark, Slug pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.

Slug answers by moving the pawn from D5 to D4. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

With dungeon cunning, Slug brings the pawn to F5. our hero claims the enemy pawn by landing on F5.

Slug's king advances from E7 to D8. our hero advances the rook from F5 to E5; then slug sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Slug pushes the king to D6, and our hero's pawn takes D5, leaving D4 behind. Slug answers by moving the pawn from C4 to C3.

Check: our hero tightens the net by bringing the bishop to A3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to D6; then slug's king advances from D7 to C6.

our hero advances the pawn from D6 to D7, and right after that slug sets the king on B5, watching every square. our hero's pawn crowns on D8 and becomes a queen.

From the dark, Slug pushes the pawn to C2. our hero gives check with the rook on E5.

Slug answers by moving the king from B5 to A6. From C8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to A7. Check: our hero tightens the net by bringing the rook to A5.

Slug's king advances from A7 to B6. our hero advances the bishop from A3 to B4.

On C1, Slug promotes and gains a reinforcing bishop.

our hero claims the enemy bishop by landing on C1.

From the dark, Slug pushes the king to B7, and our hero's queen takes C5, leaving C1 behind. Slug answers by moving the king from B7 to B8, while our hero slides the queen across the board, from C5 to C6.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 55 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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