Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's rook lands on B1 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug sets the pawn on C4, watching every square, and without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the pawn to B4.
our hero claims the enemy pawn by landing on B4.
Slug answers by moving the pawn from B3 to B2. our hero captures the enemy knight: the bishop leaps from G5 to F6.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to H4. On B1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the rook leaps from A1 to B1.
Slug sets the pawn on G3, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the pawn to E3, and our hero's pawn takes H6, leaving H5 behind.
Slug answers by moving the pawn from G3 to G2, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the pawn to D5.
our hero's pawn crowns on H8 and becomes a queen.
Slug's king advances from E8 to D7. our hero advances the queen from H8 to H7, and right after that slug sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the rook on C1. From the dark, Slug pushes the king to E8. our hero claims the enemy pawn by landing on C3.
Slug answers by moving the pawn from D5 to D4, and our hero slides the rook across the board, from C3 to A3. With dungeon cunning, Slug brings the king to D7.
our hero captures the pawn on F7 and leaves Slug in check.
Slug's king advances from D7 to D6. our hero captures the enemy pawn: the bishop leaps from F6 to D4.
Slug sets the king on C6, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Slug pushes the king to D6. From D3, our hero's rook forces Slug to defend.
Slug answers by moving the king from D6 to E5. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the rook to D6; then slug's king advances from F5 to G4.
our hero advances the rook from D6 to B6, and right after that slug sets the king on G3, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Slug pushes the king to H2. our hero gives check with the bishop on F4.
Slug's king falls on G1 and tears the knight from our hero.
our hero slides the queen across the board, from G7 to B2; then with dungeon cunning, Slug brings the king to H1. Check: our hero tightens the net by bringing the rook to H6.
Slug's king advances from H1 to G1. And it is checkmate: our hero ends the game on F2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 58 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.