Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, and right after that giant Rat's pawn advances from C4 to C3. our hero captures the enemy bishop: the pawn leaps from F3 to G4.

Giant Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on G5. From the dark, Giant Rat pushes the bishop to A4, and our hero's pawn takes H4, leaving H2 behind.

Giant Rat answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the king to E6.

With a steady hand, our hero brings the pawn to G6; then giant Rat's king advances from E6 to F6. our hero advances the king from E1 to E2, and right after that giant Rat sets the bishop on C2, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Giant Rat pushes the pawn to D4, while our hero's king takes E2, leaving E1 behind.

Giant Rat answers by moving the king from F6 to E6, and our hero slides the pawn across the board, from G6 to G7. Giant Rat gives check with the pawn on D3.

With a steady hand, our hero brings the king to E3, and right after that giant Rat's king advances from E6 to F7. our hero advances the pawn from H5 to H6; then giant Rat sets the bishop on B1, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Giant Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from E4 to E5.

Giant Rat answers by moving the king from E7 to F7, while our hero slides the king across the board, from E5 to D4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to G8. our hero captures the enemy pawn: the king leaps from D4 to C3.

Giant Rat's bishop advances from B1 to F5, and right after that our hero advances the king from C3 to D4. Giant Rat sets the bishop on D3, watching every square.

our hero captures the enemy bishop: the king leaps from D4 to D3.

From the dark, Giant Rat pushes the king to H7. our hero's king takes C3, leaving D3 behind, and giant Rat answers by moving the king from H7 to G8.

our hero slides the king across the board, from C3 to B3. With dungeon cunning, Giant Rat brings the king to H7. our hero claims the enemy pawn by landing on A3.

Giant Rat's king advances from H7 to G8; then our hero advances the king from A3 to A4. Giant Rat sets the king on F7, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Giant Rat pushes the king to E6. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat answers by moving the king from E6 to D6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Giant Rat brings the king to C7.

our hero's pawn crowns on H8 and becomes a queen.

Giant Rat's king advances from C7 to D7, and right after that our hero advances the queen from H8 to H6. Giant Rat sets the king on E7, watching every square.

From G7, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to D8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 472 finished games (238 wins, 99 losses, 135 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 58% of the games on this floor.

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