Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat moves its knight from D6 to C8 and topples our hero's queen!

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero advances the pawn from D2 to D3, and giant Rat sets the bishop on D5, watching every square. A clean strike: our hero's pawn topples the pawn on E3.

Giant Rat's bishop reaches B4 and threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Giant Rat answers by moving the knight from E5 to G6.

A clean strike: our hero's pawn topples the pawn on F4.

Giant Rat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat's king advances from E8 to F7. our hero advances the bishop from C1 to D2, while giant Rat sets the king on G7, watching every square.

From D2 to B4, our hero's bishop swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the knight to H8. A clean strike: our hero's bishop topples the pawn on D6.

Giant Rat answers by moving the king from G7 to F6, and right after that our hero slides the bishop across the board, from D6 to B8. With dungeon cunning, Giant Rat brings the king to F5.

With a steady hand, our hero brings the pawn to H3, while giant Rat's bishop advances from D5 to G8. By taking the pawn on G4, our hero drives Giant Rat into check.

Giant Rat moves the king from F5 to G4 and topples our hero's pawn.

Without hurry or fear, our hero places the knight on E2. From the dark, Giant Rat pushes the bishop to H7, and right after that our hero's pawn takes C4, leaving C2 behind.

Giant Rat answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from B2 to B4. Giant Rat advances to B4 and claims our pawn.

With a steady hand, our hero brings the pawn to A3. Giant Rat moves the bishop from H7 to D3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on B4.

Giant Rat advances to B4 and claims our pawn.

Without hurry or fear, our hero places the pawn on C5. From the dark, Giant Rat pushes the bishop to B1.

A clean strike: our hero's rook topples the bishop on B1.

Giant Rat answers by moving the pawn from A6 to A5, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Giant Rat brings the knight to F7.

With a steady hand, our hero brings the pawn to C7, while giant Rat's knight advances from F7 to D6. our hero advances the rook from B1 to C1, and giant Rat sets the pawn on B3, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

Giant Rat advances to C8 and claims our queen.

From C1 to C8, our hero's rook swallows Giant Rat's knight.

Giant Rat answers by moving the pawn from A5 to A4. our hero gives check with the rook on G8.

With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the knight to C3. our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat's king advances from H5 to H6. A clean strike: our hero's knight topples the pawn on A4.

Giant Rat sets the king on H5, watching every square. Without hurry or fear, our hero places the pawn on F5; then from the dark, Giant Rat pushes the king to H6.

our hero's pawn takes F6, leaving F5 behind, and right after that giant Rat answers by moving the king from H6 to H5. our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Giant Rat brings the king to H4. Promotion: on F8, our hero turns a pawn into a queen.

Giant Rat's king advances from H4 to H5. From F5, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on H4, watching every square. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 6
Material captured (hero / opponent)
16 / 14
First capture
move 1
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 51% of 469 finished games (237 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 68% of the games on this floor.

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