Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the knight leaps from E2 to C1 and captures the enemy queen.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero slides the knight across the board, from G1 to E2, and right after that with dungeon cunning, Giant Rat brings the bishop to G2. our hero captures the enemy pawn: the knight leaps from E2 to F4.

Giant Rat's bishop advances from G2 to E4. our hero advances the king from E1 to E2, and right after that giant Rat sets the knight on G6, watching every square.

our hero captures the enemy bishop: the pawn leaps from B2 to A3.

From the dark, Giant Rat pushes the bishop to D5. our hero claims the enemy knight by landing on G6.

Giant Rat answers by moving the pawn from C4 to C3, and our hero slides the knight across the board, from G6 to F4. With dungeon cunning, Giant Rat brings the king to F7.

our hero claims the enemy pawn by landing on E3.

Giant Rat's bishop advances from D5 to B3. our hero advances the knight from F4 to E2; then giant Rat sets the pawn on C2, watching every square.

Without hurry or fear, our hero places the knight on C3. From the dark, Giant Rat pushes the king to F6, and our hero's knight takes E2, leaving C3 behind.

Giant Rat answers by moving the king from F6 to F5, while our hero slides the bishop across the board, from C1 to D2. On C1, Giant Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the knight leaps from E2 to C1.

Giant Rat's pawn advances from C6 to C5. our hero claims the enemy bishop by landing on B3.

Giant Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the knight leaps from B3 to A5.

From the dark, Giant Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.

Giant Rat answers by moving the king from F5 to E6, and our hero slides the knight across the board, from A5 to B7. With dungeon cunning, Giant Rat brings the king to F5.

our hero captures the pawn on D6 and leaves Giant Rat in check.

Giant Rat's king advances from F5 to G6. our hero advances the knight from D6 to E4; then giant Rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the knight on C5. From the dark, Giant Rat pushes the king to H6. our hero captures the enemy pawn: the knight leaps from C5 to A6.

Giant Rat answers by moving the king from H6 to G6, while our hero slides the knight across the board, from A6 to C5. With dungeon cunning, Giant Rat brings the king to G5.

With a steady hand, our hero brings the pawn to A4; then giant Rat's king advances from G5 to H6. our hero advances the pawn from A4 to A5, and right after that giant Rat sets the king on H5, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Giant Rat pushes the king to G5, while our hero's pawn takes A7, leaving A6 behind.

Giant Rat answers by moving the king from G5 to H5. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to G5. our hero gives check with the queen on G8.

Giant Rat's king advances from G5 to H5. our hero advances the bishop from C3 to F6; then giant Rat sets the king on H6, watching every square.

Check: our hero tightens the net by bringing the queen to H8.

From the dark, Giant Rat pushes the king to G6, and our hero's queen takes F8, leaving H8 behind. Giant Rat answers by moving the king from G6 to F5, while our hero slides the knight across the board, from C5 to D7.

With dungeon cunning, Giant Rat brings the pawn to G3. With a steady hand, our hero brings the queen to E7; then giant Rat's king advances from F5 to G4.

our hero gives check with the knight on E5.

Giant Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on G7. From the dark, Giant Rat pushes the pawn to G2, while our hero's bishop takes G5, leaving F6 behind.

On G1, Giant Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from E3 to F3; then with dungeon cunning, Giant Rat brings the queen to D4. With a steady hand, our hero brings the bishop to F6, and right after that giant Rat's queen advances from D4 to C5.

our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 53 s
Moves
75
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
24 / 0
First capture
move 1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 468 finished games (236 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 78% of the games on this floor.

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