Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

Giant Rat advances its pawn to D5 and claims our knight.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

With a steady hand, our hero brings the knight to H3. Giant Rat advances to G2 and claims our pawn.

From H3 to F4, our hero's knight swallows Giant Rat's pawn.

Giant Rat gives check with the bishop on B4.

Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to D8. From E2 to E3, our hero's king swallows Giant Rat's pawn.

Giant Rat answers by moving the knight from E5 to F7; then our hero slides the king across the board, from E3 to D4. With dungeon cunning, Giant Rat brings the bishop to D5.

With a steady hand, our hero brings the king to E3, and giant Rat's knight advances from F7 to E5. our hero advances the king from E3 to D4, while giant Rat sets the bishop on D2, watching every square.

From F4 to D5, our hero's knight swallows Giant Rat's bishop.

Giant Rat gives check with the knight on F3.

A clean strike: our hero's king topples the pawn on C4.

Giant Rat's knight reaches E5 and threatens our hero's king.

our hero slides the king across the board, from C4 to D4, and with dungeon cunning, Giant Rat brings the bishop to C1. With a steady hand, our hero brings the king to E4.

Giant Rat captures the knight on D5 and puts our hero in check.

From E4 to D5, our hero's king swallows Giant Rat's pawn.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat sets the knight on G6, watching every square. Without hurry or fear, our hero places the king on C5. Check from Giant Rat: the bishop plants itself on A3.

our hero's king takes B6, leaving C5 behind; then giant Rat answers by moving the bishop from A3 to B4. A clean strike: our hero's king topples the pawn on A6.

With dungeon cunning, Giant Rat brings the pawn to A4, and with a steady hand, our hero brings the king to B5. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat's pawn advances from A4 to A3, and right after that our hero advances the king from B5 to B4. Giant Rat sets the knight on F4, watching every square.

From B4 to A3, our hero's king swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to D7, and right after that our hero's king takes B3, leaving A3 behind. Giant Rat answers by moving the king from D7 to C8.

our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Giant Rat brings the king to B8. With a steady hand, our hero brings the pawn to A5, and giant Rat's knight advances from F4 to E2.

our hero advances the king from B3 to B4. Giant Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the king on B5.

From the dark, Giant Rat pushes the king to A7; then our hero's pawn takes A6, leaving A5 behind. Giant Rat answers by moving the king from A7 to B8.

our hero slides the king across the board, from B5 to B6, and with dungeon cunning, Giant Rat brings the knight to F4. From A7, our hero's pawn forces Giant Rat to defend.

Giant Rat's king advances from B8 to A8, and right after that our hero advances the king from B6 to A6. Giant Rat sets the knight on D5, watching every square; then without hurry or fear, our hero places the pawn on F3.

From the dark, Giant Rat pushes the knight to C3. A clean strike: our hero's pawn topples the pawn on G4.

Giant Rat answers by moving the knight from C3 to B1. our hero slides the pawn across the board, from G4 to G5, while with dungeon cunning, Giant Rat brings the knight to D2.

With a steady hand, our hero brings the pawn to G6, and giant Rat's knight advances from D2 to E4. our hero advances the pawn from G6 to G7.

Giant Rat gives check with the knight on C5.

Without hurry or fear, our hero places the king on B6. Giant Rat's knight reaches A4 and threatens our hero's king.

our hero's king takes A6, leaving B6 behind. Check from Giant Rat: the knight plants itself on C5.

our hero slides the king across the board, from A6 to B6. Giant Rat gives check with the knight on D7.

With a steady hand, our hero brings the king to A6. Giant Rat's knight reaches C5 and threatens our hero's king.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 20 s
Moves
72
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 1
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 472 finished games (238 wins, 99 losses, 135 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (72 moves) lasted longer than 77% of the games on this floor.

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