Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero advances the pawn from D2 to D3; then bat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Bat pushes the rook to D4, and our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the king from D7 to C7.

our hero claims the enemy rook by landing on D4.

With dungeon cunning, Bat brings the pawn to H5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Bat's king advances from C7 to C8. our hero claims the enemy pawn by landing on B6.

Bat sets the king on B8, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Bat pushes the pawn to D5, while our hero's bishop takes G7, leaving H6 behind.

Bat answers by moving the pawn from A4 to A3. our hero captures the pawn on E5 and leaves Bat in check.

With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the bishop to D6, and right after that bat's king advances from C8 to D7.

our hero captures the enemy pawn: the bishop leaps from D6 to A3.

Bat sets the pawn on D4, watching every square, while without hurry or fear, our hero places the rook on D1. From the dark, Bat pushes the king to E8.

our hero captures the enemy pawn: the rook leaps from D1 to D4.

Bat answers by moving the pawn from H5 to H4, while our hero slides the rook across the board, from D4 to D5. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the rook to H5; then bat's king advances from F7 to E8. our hero claims the enemy pawn by landing on H4.

Bat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the rook to H7.

From the dark, Bat pushes the king to C6. our hero gives check with the rook on H6.

Bat answers by moving the king from C6 to B5, and our hero slides the bishop across the board, from A3 to E7. With dungeon cunning, Bat brings the king to A6.

With a steady hand, our hero brings the pawn to E5, and right after that bat's king advances from A6 to A5. our hero advances the pawn from G2 to G3; then bat sets the king on B5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Bat pushes the king to A4, and our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the king from A4 to B5, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Bat brings the king to C4.

With a steady hand, our hero brings the pawn to G7; then bat's king advances from C4 to D5. our hero advances the pawn from E5 to E6, and right after that bat sets the king on E4, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Bat pushes the king to E3, while our hero's bishop takes F6, leaving E7 behind. Bat answers by moving the king from E3 to F3, and our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Bat brings the king to F4. our hero's pawn crowns on E8 and becomes a queen.

Bat's king advances from F4 to F5. our hero advances the queen from E8 to B8; then bat sets the king on E4, watching every square.

our hero captures the pawn on B7 and leaves Bat in check.

From the dark, Bat pushes the king to E3, and our hero's queen takes C7, leaving B7 behind. Bat answers by moving the king from E3 to E4, while our hero slides the queen across the board, from G8 to F8.

With dungeon cunning, Bat brings the king to D5. With a steady hand, our hero brings the bishop to G5; then bat's king advances from D5 to D4.

our hero gives check with the queen on F6.

Bat sets the king on D3, watching every square, and without hurry or fear, our hero places the queen on C6.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 67% of the games on this floor.

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