Battle chronicle

In the depths of Sewers, our hero faces Bat.

A cruel blow: Bat's rook captures our hero's queen on A8.

The duel ends in a draw: our hero and Bat withdraw.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the king to F8; then our hero's pawn takes D4, leaving D3 behind.

Bat answers by moving the king from F8 to G7. From D4 to E5, our hero's pawn swallows Bat's pawn.

Bat moves the pawn from D6 to E5 and topples our hero's pawn.

With a steady hand, our hero brings the bishop to A3, while bat's king advances from G7 to F6. From A3 to C5, our hero's bishop swallows Bat's pawn.

Bat moves the pawn from B6 to C5 and topples our hero's bishop.

Without hurry or fear, our hero places the pawn on A3. From the dark, Bat pushes the pawn to B5, and right after that our hero's rook takes B1, leaving A1 behind.

Bat answers by moving the pawn from C5 to C4. A clean strike: our hero's rook topples the pawn on B5.

Bat advances to B5 and claims our rook.

With a steady hand, our hero brings the pawn to C3, and bat's king advances from F6 to G7. our hero advances the king from E1 to E2, while bat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the rook to B6.

A clean strike: our hero's king topples the pawn on E4.

Bat answers by moving the king from G6 to G5. From E4 to E5, our hero's king swallows Bat's pawn.

Bat's rook reaches B5 and threatens our hero's king.

With a steady hand, our hero brings the king to E6, while bat's rook advances from B5 to B4. our hero advances the pawn from G2 to G4, and bat sets the rook on B7, watching every square.

Without hurry or fear, our hero places the king on E5. Bat's rook reaches B5 and threatens our hero's king.

our hero's king takes E4, leaving E5 behind. Bat answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from E4 to F3.

With dungeon cunning, Bat brings the king to H6. From G4 to H5, our hero's pawn swallows Bat's pawn.

Bat's rook advances from B5 to B8. our hero advances the king from F3 to G4, while bat sets the rook on B5, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Bat pushes the rook to B2; then our hero's king takes G4, leaving H4 behind.

Bat answers by moving the rook from B2 to B6, and right after that our hero slides the king across the board, from G4 to H4. With dungeon cunning, Bat brings the rook to B1.

With a steady hand, our hero brings the king to G4, while bat's rook advances from B1 to C1. our hero advances the king from G4 to H4.

Bat's rook reaches H1 and threatens our hero's king.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to A1, and right after that our hero's king takes G2, leaving G3 behind.

Bat answers by moving the king from H6 to G7; then our hero slides the king across the board, from G2 to G3. With dungeon cunning, Bat brings the rook to E1.

With a steady hand, our hero brings the king to G4. Check from Bat: the rook plants itself on E4.

our hero advances the king from G4 to G5, while bat sets the rook on E7, watching every square. Check: our hero tightens the net by bringing the pawn to H6.

From the dark, Bat pushes the king to H7; then our hero's king takes H5, leaving G5 behind. Bat answers by moving the rook from E7 to D7, and right after that our hero slides the king across the board, from H5 to G5.

With dungeon cunning, Bat brings the rook to D1. With a steady hand, our hero brings the king to F6, while bat's rook advances from D1 to D7.

our hero advances the king from F6 to G5, and bat sets the rook on D3, watching every square. Without hurry or fear, our hero places the king on F6.

Bat gives check with the rook on F3.

our hero's king takes G5, leaving F6 behind. Bat answers by moving the king from H7 to H8; then our hero slides the king across the board, from G5 to G6.

Bat advances to C3 and claims our pawn.

With a steady hand, our hero brings the king to G5, and bat's rook advances from C3 to D3. our hero advances the king from G5 to G6, while bat sets the rook on D2, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Bat pushes the rook to D8; then our hero's king takes H6, leaving G6 behind.

Bat answers by moving the rook from D8 to B8, and right after that our hero slides the king across the board, from H6 to G6. With dungeon cunning, Bat brings the rook to F8.

With a steady hand, our hero brings the king to G5, while bat's rook advances from F8 to F2. our hero advances the king from G5 to G4, and bat sets the rook on F1, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the rook to F8, and right after that our hero's king takes G2, leaving G3 behind.

Bat answers by moving the rook from F8 to D8; then our hero slides the king across the board, from G2 to H2. With dungeon cunning, Bat brings the rook to C8.

With a steady hand, our hero brings the king to G2, and bat's rook advances from C8 to B8. our hero advances the king from G2 to F2, while bat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on E2. Bat gives check with the rook on B2.

our hero's king takes D3, leaving E2 behind. Bat answers by moving the rook from B2 to H2. From D3 to C3, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the rook to A2. With a steady hand, our hero brings the king to B4, while bat's rook advances from A2 to F2.

From B4 to A4, our hero's king swallows Bat's pawn.

Bat moves the king from H8 to H7 and topples our hero's pawn.

Without hurry or fear, our hero places the king on B4. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes A4, leaving A3 behind.

Bat answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Bat brings the king to E7.

With a steady hand, our hero brings the pawn to A6, and bat's rook advances from F2 to H2. our hero advances the pawn from A6 to A7, while bat sets the rook on A2, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

Bat moves the rook from A2 to A8 and topples our hero's queen.

our hero's king takes B5, leaving B4 behind. Bat answers by moving the rook from A8 to F8, and right after that our hero slides the king across the board, from B5 to C6.

With dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the king to D5, while bat's rook advances from F8 to F7.

our hero advances the king from D5 to D6, and bat sets the rook on F8, watching every square. Without hurry or fear, our hero places the king on D7.

From the dark, Bat pushes the rook to H8, and right after that our hero's king takes D6, leaving D7 behind. Bat answers by moving the rook from H8 to A8; then our hero slides the king across the board, from D6 to D5.

Check from Bat: the rook plants itself on A5.

With a steady hand, our hero brings the king to E4, and bat's rook advances from A5 to A1. our hero advances the king from E4 to F4, while bat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on F5. Check from Bat: the rook plants itself on F1.

our hero's king takes G5, leaving F5 behind. Bat answers by moving the rook from F1 to F2, and right after that our hero slides the king across the board, from G5 to G4.

With dungeon cunning, Bat brings the rook to A2. With a steady hand, our hero brings the king to F5. Check from Bat: the rook plants itself on F2.

our hero advances the king from F5 to E6, and bat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Bat pushes the king to H6, and right after that our hero's king takes E6, leaving E5 behind. Bat answers by moving the rook from F2 to A2; then our hero slides the king across the board, from E6 to F5.

With dungeon cunning, Bat brings the rook to B2. With a steady hand, our hero brings the king to F6, and bat's rook advances from B2 to D2.

our hero advances the king from F6 to F5, while bat sets the rook on A2, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Bat pushes the rook to B2; then our hero's king takes F5, leaving F6 behind. Bat answers by moving the rook from B2 to A2, and right after that our hero slides the king across the board, from F5 to F4.

With dungeon cunning, Bat brings the rook to E2. With a steady hand, our hero brings the king to F3, while bat's rook advances from E2 to B2.

our hero advances the king from F3 to E3, and bat sets the rook on B5, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Bat pushes the king to G6, and right after that our hero's king takes C4, leaving D4 behind. Bat answers by moving the rook from B5 to B8; then our hero slides the king across the board, from C4 to C5.

With dungeon cunning, Bat brings the rook to E8. With a steady hand, our hero brings the king to D6, and bat's king advances from G6 to H6.

our hero advances the king from D6 to D7, while bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Bat pushes the king to G7; then our hero's king takes E6, leaving E7 behind. Bat answers by moving the king from G7 to H6, and right after that our hero slides the king across the board, from E6 to F7.

With dungeon cunning, Bat brings the rook to G8. A clean strike: our hero's king topples the rook on G8.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
187
How it ended
draw
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 20
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (187 moves) lasted longer than 100% of the games on this floor.

More from floor 4