Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on H2.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from D2 to D3.
A cruel blow: Bat's rook captures our hero's pawn on H2.
With a steady hand, our hero brings the knight to F3, and right after that bat's pawn advances from B6 to B5. our hero captures the enemy rook: the knight leaps from F3 to H2.
Bat sets the knight on A5, watching every square. our hero claims the enemy pawn by landing on E4.
Bat's pawn falls on E4 and tears the pawn from our hero.
our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the king from D7 to E8, while our hero slides the pawn across the board, from B2 to B4.
With dungeon cunning, Bat brings the knight to B7. With a steady hand, our hero brings the pawn to A3; then bat's king advances from E8 to D7.
our hero advances the rook from A1 to B1, and right after that bat sets the knight on D8, watching every square. Without hurry or fear, our hero places the bishop on G5.
From the dark, Bat pushes the king to E8, while our hero's knight takes G4, leaving H2 behind. Bat answers by moving the knight from D8 to B7, and our hero slides the knight across the board, from G4 to E3.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to F5, and right after that bat's knight advances from A5 to B7.
our hero captures the pawn on D6 and leaves Bat in check.
Bat sets the king on D7, watching every square. our hero claims the enemy knight by landing on B7.
From the dark, Bat pushes the king to C8. our hero captures the enemy pawn: the knight leaps from B7 to C5.
Bat answers by moving the pawn from A7 to A5. our hero claims the enemy pawn by landing on A4.
Bat's pawn falls on A4 and tears the knight from our hero.
With a steady hand, our hero brings the pawn to E3; then bat's king advances from C8 to B8. our hero advances the pawn from F2 to F3.
Bat's pawn falls on B4 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on F6. From the dark, Bat pushes the king to A7. our hero claims the enemy pawn by landing on E5.
Bat answers by moving the king from A7 to A6, and our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Bat brings the king to B7.
our hero claims the enemy pawn by landing on B4.
Bat's king advances from B7 to C8. our hero advances the bishop from B4 to C5.
A cruel blow: Bat's pawn captures our hero's pawn on F3.
Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to C7. our hero captures the enemy pawn: the king leaps from F2 to F3.
Bat answers by moving the king from C7 to D7, while our hero slides the bishop across the board, from C5 to B6. With dungeon cunning, Bat brings the king to D6.
With a steady hand, our hero brings the pawn to G4; then bat's king advances from D6 to E5. our hero advances the pawn from E3 to E4, and right after that bat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Bat pushes the king to E6, while our hero's pawn takes G5, leaving G4 behind.
Bat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the king to F5, and right after that bat's king advances from F7 to E8. our hero advances the pawn from E5 to E6; then bat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to E8, and our hero's king takes F6, leaving F5 behind.
Bat answers by moving the king from E8 to F8. our hero gives check with the pawn on E7.
With dungeon cunning, Bat brings the king to E8. With a steady hand, our hero brings the king to E6.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 15 / 7
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 70% of the games on this floor.