Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
A cruel blow: Bat's rook captures our hero's rook on E4.
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
Bat's rook reaches H1 and threatens our hero's king.
With a steady hand, our hero brings the king to D2; then bat's knight advances from B7 to A5. our hero advances the king from D2 to C3, and right after that bat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on B2. Bat's pawn reaches C3 and threatens our hero's king.
our hero claims the enemy pawn by landing on C3.
Bat answers by moving the rook from H1 to H4, and our hero slides the king across the board, from C3 to D2. Bat gives check with the knight on C4.
With a steady hand, our hero brings the king to C3. Bat's rook reaches H3 and threatens our hero's king.
our hero advances the king from C3 to B4; then bat sets the rook on H8, watching every square. our hero claims the enemy pawn by landing on A7.
From the dark, Bat pushes the rook to H6, and our hero's rook takes A6, leaving A7 behind. Bat answers by moving the king from E8 to F7.
our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to B5; then bat's rook advances from H6 to H8.
our hero advances the king from B5 to C6, and right after that bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the rook on B5.
From the dark, Bat pushes the king to F5, while our hero's rook takes C5, leaving B5 behind. Bat answers by moving the knight from C4 to D2, and our hero slides the rook across the board, from C5 to D5.
With dungeon cunning, Bat brings the king to F4. our hero claims the enemy pawn by landing on D6.
Bat's king advances from F4 to F3. our hero captures the enemy pawn: the rook leaps from D6 to D4.
Bat sets the knight on B1, watching every square. our hero claims the enemy pawn by landing on E4.
Bat's rook reaches H6 and threatens our hero's king.
our hero's king takes D5, leaving C6 behind. Check from Bat: the knight plants itself on C3.
our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Bat brings the rook to H2. With a steady hand, our hero brings the rook to C4.
Bat's rook reaches E2 and threatens our hero's king.
our hero advances the king from E5 to D6. Check from Bat: the knight plants itself on E4.
Without hurry or fear, our hero places the king on C6. From the dark, Bat pushes the rook to B2, while our hero's rook takes C5, leaving C4 behind.
Bat answers by moving the king from F3 to G3, and our hero slides the rook across the board, from C5 to C4. With dungeon cunning, Bat brings the king to H4.
our hero captures the knight on E4 and leaves Bat in check.
Bat's king advances from H4 to G5. our hero advances the king from C6 to D6; then bat sets the rook on G2, watching every square.
Without hurry or fear, our hero places the king on E6. From the dark, Bat pushes the rook to G4, and our hero's king takes F7, leaving E6 behind.
A cruel blow: Bat's rook captures our hero's rook on E4.
our hero slides the king across the board, from F7 to F8, and right after that with dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the king to G8.
Check from Bat: the rook plants itself on G4.
our hero advances the king from G8 to H7, and right after that bat sets the rook on B4, watching every square. Without hurry or fear, our hero places the king on G8.
From the dark, Bat pushes the king to G6, while our hero's king takes F8, leaving G8 behind. Bat answers by moving the rook from B4 to B2, and our hero slides the king across the board, from F8 to E7.
With dungeon cunning, Bat brings the rook to C2. With a steady hand, our hero brings the king to D6, and right after that bat's rook advances from C2 to G2.
our hero advances the king from D6 to E5; then bat sets the rook on D2, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Bat pushes the rook to D8, and our hero's king takes E5, leaving E4 behind. Bat answers by moving the king from G6 to F7, while our hero slides the king across the board, from E5 to E4.
With dungeon cunning, Bat brings the rook to D1. With a steady hand, our hero brings the king to E3; then bat's king advances from F7 to G6.
our hero advances the king from E3 to E2, and right after that bat sets the king on F7, watching every square. our hero captures the enemy rook: the king leaps from E2 to D1.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 87
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.