Battle chronicle

In the depths of Sewers, our hero faces Bat.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

Loading…

The battle, move by move

our hero slides the pawn across the board, from D2 to D3, and with dungeon cunning, Bat brings the king to F7. A clean strike: our hero's bishop topples the rook on H6.

Bat advances to D3 and claims our pawn.

From E2 to D3, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on B5, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the pawn to A6.

our hero gives check with the knight on G5.

Bat answers by moving the king from F7 to G6; then our hero slides the bishop across the board, from H6 to F8. Bat advances to G5 and claims our knight.

Check: our hero tightens the net by bringing the bishop to E7.

Bat's king advances from G5 to H6. our hero advances the pawn from H2 to H4, while bat sets the king on H5, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the king to G4.

Check: our hero tightens the net by bringing the pawn to F3.

Bat answers by moving the king from G4 to H5, and right after that our hero slides the king across the board, from E2 to F2. With dungeon cunning, Bat brings the knight to A5.

From G4, our hero's pawn forces Bat to defend.

Bat's king advances from H5 to G6. Check: our hero tightens the net by bringing the pawn to H5.

Bat sets the king on H6, watching every square; then without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the pawn to B4, and right after that our hero's king takes H4, leaving G3 behind.

Bat answers by moving the pawn from A4 to A3. Check: our hero tightens the net by bringing the pawn to G5.

With dungeon cunning, Bat brings the king to G7. our hero gives check with the pawn on H6.

Bat's king advances from G7 to F7. A clean strike: our hero's pawn topples the pawn on A3.

Bat sets the pawn on D4, watching every square. From E7 to D6, our hero's bishop swallows Bat's pawn.

From the dark, Bat pushes the knight to C6; then our hero's king takes H5, leaving H4 behind. Bat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from H6 to H7.

Bat moves the king from E6 to D6 and topples our hero's bishop.

Promotion: on H8, our hero turns a pawn into a queen.

Bat's king advances from D6 to E7. our hero gives check with the queen on H7.

Bat sets the king on D6, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the pawn to E4, and right after that our hero's pawn takes G7, leaving G6 behind.

Bat moves the pawn from E4 to F3 and topples our hero's pawn.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to F2. From G6, our hero's queen forces Bat to defend.

Bat's king advances from D6 to C7. Check: our hero tightens the net by bringing the queen to F7.

Bat sets the king on B6, watching every square. From F7 to F2, our hero's queen swallows Bat's pawn.

From the dark, Bat pushes the pawn to A5. A clean strike: our hero's pawn topples the pawn on B4.

Bat answers by moving the king from B6 to C7. From B4 to C5, our hero's pawn swallows Bat's pawn.

With dungeon cunning, Bat brings the king to B7. our hero gives check with the queen on F7.

Bat's knight advances from C6 to E7. By taking the knight on E7, our hero drives Bat into check.

Bat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to D6.

From the dark, Bat pushes the king to A8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
14 / 8
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

More from floor 4