Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its knight from B6 to A8 and topples our hero's queen!
Checkmate. Rat defeats our hero on this floor.
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The battle, move by move
our hero advances the pawn from B2 to B4, and right after that rat sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to A5.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Rat brings the pawn to C5. our hero captures the pawn on E6 and leaves Rat in check.
Rat's king falls on E6 and tears the pawn from our hero.
our hero advances the pawn from A5 to A6; then rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to D7. our hero's pawn crowns on A8 and becomes a queen.
A cruel blow: Rat's knight captures our hero's queen on A8.
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to H4.
A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero advances the pawn from G3 to G4, and right after that rat sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to E4, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from H3 to H2, and our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to D1, and right after that rat's pawn advances from C7 to C6.
our hero advances the king from D1 to D2; then rat sets the king on F3, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Rat pushes the king to E4, and our hero's king takes B1, leaving C2 behind. On H1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from B1 to C2, and right after that with dungeon cunning, Rat brings the queen to F3. With a steady hand, our hero brings the king to B1; then rat's queen advances from F3 to F7.
our hero advances the king from B1 to C2. After toppling the pawn on F2, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the queen to H2, while our hero's king takes B1, leaving C1 behind.
Rat's edge falls on B2 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 32 s
- Moves
- 46
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 4
- Material captured (hero / opponent)
- 2 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 26% of the games on this floor.