Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on H8.
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to E3, and rat's pawn advances from E7 to E6.
our hero advances the pawn from G2 to G3, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the king to E7; then our hero's king takes E2, leaving D1 behind. Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to G4, while rat's pawn advances from D5 to D4.
From E3 to D4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on E4, watching every square; then without hurry or fear, our hero places the pawn on H4. Rat advances to H4 and claims our pawn.
From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat moves the knight from C6 to D4 and topples our hero's pawn.
our hero slides the pawn across the board, from C2 to C3, while with dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the pawn to H5, and rat's knight advances from E2 to C1.
our hero advances the pawn from H5 to H6. Rat advances to A2 and claims our pawn.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to G7.
Promotion: on H8, our hero turns a pawn into a queen.
Rat advances to H8 and claims our queen.
our hero slides the king across the board, from G4 to F4, and with dungeon cunning, Rat brings the king to H7. A clean strike: our hero's king topples the pawn on E4.
Rat's king advances from H7 to H8. our hero advances the king from E4 to D4, and rat sets the pawn on A4, watching every square.
A clean strike: our hero's king topples the pawn on C4.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes B5, leaving C4 behind. Rat answers by moving the king from G8 to F8.
A clean strike: our hero's king topples the pawn on A4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F3, and rat's king advances from E7 to F7.
our hero advances the king from A4 to B5. Rat captures the pawn on C3 and puts our hero in check.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to E2; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F7 to E6, and right after that our hero slides the king across the board, from C4 to B5. With dungeon cunning, Rat brings the king to D5.
With a steady hand, our hero brings the pawn to A5. Check from Rat: the knight plants itself on C3.
our hero advances the king from B5 to B4, and rat sets the knight on B1, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to C6, and right after that our hero's king takes A5, leaving B4 behind. Rat moves the knight from B1 to D2 and topples our hero's pawn.
our hero slides the pawn across the board, from F3 to F4. Rat gives check with the knight on C4.
With a steady hand, our hero brings the king to B4, and rat's knight advances from C4 to E3. our hero advances the king from B4 to A5, while rat sets the knight on D1, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to D6; then our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from D6 to E5. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the knight to E3. From E8, our hero's queen forces Rat to defend.
Rat's king advances from E5 to F4. our hero advances the pawn from F5 to F6, and rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the knight to D5. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G5 to H6. A clean strike: our hero's queen topples the knight on D5.
With dungeon cunning, Rat brings the king to G6. Promotion: on F8, our hero turns a pawn into a queen.
Rat's king advances from G6 to H7. Mate. our hero's queen on H5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 38 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 9 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.