Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on H8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
With a steady hand, our hero brings the pawn to C4; then rat's knight advances from D7 to B8. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F8, while our hero's king takes F1, leaving E1 behind.
Rat answers by moving the king from F8 to F7, and our hero slides the king across the board, from F1 to G2. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to F1, and right after that rat's knight advances from B8 to D7. our hero advances the pawn from F2 to F4; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the knight to F8, and our hero's king takes G2, leaving F1 behind.
Rat answers by moving the knight from F8 to G6. our hero claims the enemy knight by landing on G6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F2; then rat's pawn advances from E6 to E5.
our hero advances the pawn from H2 to H4, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G7.
A cruel blow: Rat's pawn captures our hero's pawn on H4.
our hero claims the enemy pawn by landing on H4.
Rat's king falls on G7 and tears the pawn from our hero.
our hero slides the pawn across the board, from H4 to H5; then with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from G8 to H8.
our hero advances the pawn from H6 to H7; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the king to G7. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on H8.
our hero slides the king across the board, from F2 to E3, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E4; then rat's king advances from G8 to F8.
our hero claims the enemy pawn by landing on E5.
Rat sets the pawn on G3, watching every square, and without hurry or fear, our hero places the king on F6. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero's king takes E6, leaving F6 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E6 to D7.
With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F8 to G8. our hero captures the enemy pawn: the king leaps from C6 to C5.
Rat sets the king on H8, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Rat pushes the pawn to G2, and our hero's king takes E3, leaving D4 behind. On G1, Rat promotes and gains a reinforcing rook.
our hero slides the king across the board, from E3 to F2, and right after that with dungeon cunning, Rat brings the rook to G8. With a steady hand, our hero brings the king to F3; then rat's rook advances from G8 to G7.
our hero advances the king from F3 to F4, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the rook to A7, while our hero's king takes F6, leaving F5 behind. Rat answers by moving the rook from A7 to A5, and our hero slides the king across the board, from F6 to E7.
With dungeon cunning, Rat brings the rook to C5. With a steady hand, our hero brings the king to E8, and right after that rat's rook advances from C5 to C6.
our hero advances the king from E8 to D7; then rat sets the king on H8, watching every square. our hero claims the enemy rook by landing on C6.
From the dark, Rat pushes the king to G7, and our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from G7 to F7.
our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C5; then rat's king advances from G8 to F7.
our hero advances the pawn from C5 to C6, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to H7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from H7 to G7, and our hero slides the queen across the board, from C8 to E8. With dungeon cunning, Rat brings the king to H7.
Check: our hero tightens the net by bringing the queen to G8.
Rat's king falls on G8 and tears the queen from our hero.
our hero advances the pawn from E2 to E4; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the king to H6, and our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from H6 to G7, while our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from H6 to H7. our hero advances the queen from E8 to E6, and right after that rat sets the king on H8, watching every square.
our hero gives check with the queen on F6.
From the dark, Rat pushes the king to H7. From F5, our hero's queen forces Rat to defend.
Rat answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the queen to F4.
With dungeon cunning, Rat brings the king to H7. our hero gives check with the queen on F5.
Rat's king advances from H7 to G7. From E5, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on E5.
Rat answers by moving the king from G7 to G6. From E4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to F3.
Rat's king advances from H5 to H6. our hero gives check with the queen on F4.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to G8, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from G7 to H8. our hero advances the pawn from A6 to A7; then rat sets the king on G7, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to H7, and our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to A6; then rat's king advances from G6 to H7.
From E4, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H8.
our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from H8 to G7. From E5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to F8, and right after that rat's king advances from G6 to H7.
And it is checkmate: our hero ends the game on F5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 52 s
- Moves
- 153
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 15 / 21
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (153 moves) lasted longer than 96% of the games on this floor.