Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its knight to H7 and claims our queen.
Rat's edge closes the game: mate against our hero.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from E7 to E6.
our hero advances the pawn from H2 to H3, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on F3.
Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to F4, while rat's knight advances from F8 to H7. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to F6, and right after that our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the knight from F6 to H7; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to E4, and rat's knight advances from F6 to H5. our hero advances the pawn from D4 to D5, while rat sets the king on E7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the pawn from C6 to D5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D5.
Rat answers by moving the knight from H5 to F6. our hero gives check with the queen on H7.
Rat moves the knight from F6 to H7 and topples our hero's queen.
With a steady hand, our hero brings the pawn to H4. Rat advances to D5 and claims our pawn.
From C4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the knight on F8, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the knight from F8 to H7; then our hero slides the pawn across the board, from D5 to D6. Rat advances to D6 and claims our pawn.
With a steady hand, our hero brings the king to D2, and rat's pawn advances from D6 to D5. our hero advances the king from D2 to C3.
Rat gives check with the pawn on D4.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the knight to G5.
A clean strike: our hero's king topples the pawn on C5.
Check from Rat: the knight plants itself on E6.
our hero slides the king across the board, from C5 to D6, and with dungeon cunning, Rat brings the knight to F4. With a steady hand, our hero brings the pawn to H7, while rat's king advances from F6 to G7.
our hero advances the king from D6 to E7. Rat moves the king from G7 to H7 and topples our hero's pawn.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the pawn to D3, and right after that our hero's king takes E7, leaving F7 behind.
Rat answers by moving the pawn from D3 to D2; then our hero slides the king across the board, from E7 to D6. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the king to C5. Rat's pawn crowns on D1 and a hostile queen is born.
our hero advances the king from C5 to B4, while rat sets the knight on E2, watching every square. Without hurry or fear, our hero places the king on A5.
From the dark, Rat pushes the king to H5; then our hero's king takes B5, leaving A5 behind. Rat gives check with the queen on D7.
our hero slides the king across the board, from B5 to B4. Rat's queen reaches D4 and threatens our hero's king.
With a steady hand, our hero brings the king to B5. Check from Rat: the queen plants itself on B2.
From B5 to A4, our hero's king swallows Rat's pawn.
Rat gives check with the knight on C3.
Without hurry or fear, our hero places the king on A5. Rat's edge falls on B5 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 78
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 6
- Material captured (hero / opponent)
- 7 / 14
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (78 moves) lasted longer than 66% of the games on this floor.