Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the rook leaps from A5 to B5 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Spider pushes the knight to G4. From D2 to C3, our hero's pawn swallows Spider's pawn.

Spider answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to G7.

With a steady hand, our hero brings the bishop to D2, and spider's king advances from G7 to G6. our hero advances the bishop from D2 to A5, while spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the bishop on D8. From the dark, Spider pushes the pawn to A3.

A clean strike: our hero's pawn topples the pawn on A3.

Spider answers by moving the king from G6 to F5. From D8 to E7, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the rook to B1, while spider's king advances from G6 to F7.

our hero advances the rook from B1 to B7, and spider sets the king on E6, watching every square. A clean strike: our hero's bishop topples the pawn on C5.

From the dark, Spider pushes the knight to F2, and right after that our hero's bishop takes E7, leaving C5 behind. Spider answers by moving the knight from F2 to G4; then our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the bishop to G5, and spider's king advances from E6 to F5.

our hero advances the bishop from G5 to E7, while spider sets the knight on C3, watching every square. Without hurry or fear, our hero places the rook on A7.

From the dark, Spider pushes the king to E6; then our hero's bishop takes A3, leaving E7 behind. Spider answers by moving the knight from C3 to B5.

From A7 to A5, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to H6. A clean strike: our hero's rook topples the knight on B5.

Spider's king advances from E6 to D7. From B5 to E5, our hero's rook swallows Spider's pawn.

Spider sets the knight on F7, watching every square; then without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the king to D8, and right after that our hero's pawn takes A6, leaving A5 behind.

Spider answers by moving the king from D8 to C8; then our hero slides the rook across the board, from E5 to B5. With dungeon cunning, Spider brings the knight to H6.

With a steady hand, our hero brings the pawn to A7, and spider's king advances from C8 to D8. Promotion: on A8, our hero turns a pawn into a queen.

Spider sets the king on D7, watching every square. Check: our hero tightens the net by bringing the rook to B7.

From the dark, Spider pushes the king to E6; then our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the knight from H6 to G4, and right after that our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Spider brings the knight to H2. With a steady hand, our hero brings the pawn to C7, while spider's king advances from E6 to D7.

And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 26 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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