Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on D2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

Spider's knight falls on D2 and tears the pawn from our hero.

our hero captures the enemy knight: the bishop leaps from C1 to D2.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

Spider sets the king on F7, watching every square, and without hurry or fear, our hero places the rook on B1. From the dark, Spider pushes the pawn to A5, while our hero's rook takes B5, leaving B1 behind.

Spider answers by moving the knight from F6 to E8. our hero captures the enemy pawn: the rook leaps from B5 to A5.

With dungeon cunning, Spider brings the king to F8. our hero claims the enemy pawn by landing on A4.

Spider's king advances from F8 to G7. our hero advances the rook from A4 to A5; then spider sets the king on F7, watching every square.

our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to G7. our hero captures the pawn on E7 and leaves Spider in check.

Spider answers by moving the king from G7 to F6. our hero claims the enemy knight by landing on E8.

With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the pawn to A4; then spider's pawn advances from C7 to C6.

our hero advances the pawn from A4 to A5, and right after that spider sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Spider pushes the pawn to G5, while our hero's pawn takes A7, leaving A6 behind. Spider answers by moving the king from F6 to G7.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Spider brings the king to F7. our hero claims the enemy pawn by landing on G5.

Spider's king advances from F7 to G7. our hero captures the enemy pawn: the queen leaps from A8 to C6.

Spider sets the king on F7, watching every square, while without hurry or fear, our hero places the rook on E6. From the dark, Spider pushes the king to G7.

our hero gives check with the rook on E7.

Spider answers by moving the king from G7 to G8. Mate. our hero's queen on C8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 947 finished games (407 wins, 153 losses, 387 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 25% of the games on this floor.

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