Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from E5 to C7 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes H3, leaving H2 behind. Spider answers by moving the king from E8 to F7. From C1 to E3, our hero's bishop swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to D6. With a steady hand, our hero brings the pawn to H4, while spider's pawn advances from C3 to C2.
our hero advances the king from E1 to D2, and spider sets the king on E6, watching every square. A clean strike: our hero's king topples the pawn on C2.
From the dark, Spider pushes the pawn to C5. From E3 to C5, our hero's bishop swallows Spider's pawn.
Spider answers by moving the knight from F6 to D7. A clean strike: our hero's bishop topples the knight on D6.
With dungeon cunning, Spider brings the pawn to G5. From D6 to E7, our hero's bishop swallows Spider's pawn.
Spider moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on H4.
Spider sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the bishop on F2. From the dark, Spider pushes the king to D6; then our hero's pawn takes B4, leaving B2 behind.
Spider answers by moving the king from D6 to E6, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Spider brings the king to D5.
With a steady hand, our hero brings the bishop to A7, while spider's pawn advances from E5 to E4. our hero advances the pawn from B4 to B5.
Spider moves the pawn from A6 to B5 and topples our hero's pawn.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to C4, and right after that our hero's bishop takes F2, leaving A7 behind.
Spider answers by moving the knight from D7 to B8; then our hero slides the bishop across the board, from F2 to G3. With dungeon cunning, Spider brings the knight to A6.
With a steady hand, our hero brings the king to E3, and spider's king advances from C4 to C3. A clean strike: our hero's king topples the pawn on E4.
Spider sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to C5; then our hero's king takes F6, leaving E5 behind.
Spider answers by moving the king from C5 to D5, and right after that our hero slides the king across the board, from F6 to F7. With dungeon cunning, Spider brings the king to C4.
With a steady hand, our hero brings the bishop to E5, while spider's knight advances from A6 to C7. From E5 to C7, our hero's bishop swallows Spider's knight.
Spider sets the pawn on B4, watching every square. A clean strike: our hero's pawn topples the pawn on B4.
From the dark, Spider pushes the king to B5, and right after that our hero's bishop takes D6, leaving C7 behind. Spider answers by moving the king from B5 to A6; then our hero slides the king across the board, from F7 to E7.
With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the king to E6, and spider's king advances from A7 to B7.
our hero advances the king from E6 to D5, while spider sets the king on A6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Spider pushes the pawn to A3; then our hero's king takes B3, leaving C4 behind. Spider answers by moving the king from A6 to B6.
From B3 to A3, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to C6. our hero gives check with the pawn on B5.
Spider's king advances from C6 to B7. our hero advances the pawn from B5 to B6. Spider moves the king from B7 to B6 and topples our hero's pawn.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 68
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (68 moves) lasted longer than 62% of the games on this floor.