Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on G3.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

From the dark, Spider pushes the knight to H5, and right after that our hero's pawn takes F3, leaving F2 behind. Spider answers by moving the knight from H5 to G7.

A clean strike: our hero's pawn topples the knight on E4.

With dungeon cunning, Spider brings the knight to H5. From B2 to C3, our hero's pawn swallows Spider's pawn.

Spider's king advances from E8 to F7. our hero advances the pawn from A2 to A3, while spider sets the knight on G3, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the pawn to E6.

A clean strike: our hero's king topples the knight on G3.

Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Spider brings the king to F6.

With a steady hand, our hero brings the rook to B5, while spider's king advances from F6 to G7. From B5 to A5, our hero's rook swallows Spider's pawn.

Spider sets the king on G6, watching every square. A clean strike: our hero's rook topples the pawn on A4.

From the dark, Spider pushes the king to F6, and right after that our hero's rook takes A7, leaving A4 behind. Spider answers by moving the pawn from C7 to C5; then our hero slides the rook across the board, from A7 to A5.

With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the rook to A4, and spider's king advances from F6 to G6.

A clean strike: our hero's rook topples the pawn on C4.

Spider sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to G6; then our hero's pawn takes A5, leaving A4 behind.

Spider answers by moving the king from G6 to F7, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the pawn to A7, while spider's king advances from E8 to F8. Promotion: on A8, our hero turns a pawn into a queen.

Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the rook on C6. From the dark, Spider pushes the king to F6, and right after that our hero's rook takes C5, leaving C6 behind.

Spider answers by moving the king from F6 to E7. A clean strike: our hero's rook topples the pawn on E5.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the rook to H5, and spider's king advances from D7 to E7.

our hero advances the rook from H5 to H6, while spider sets the king on F7, watching every square. From A7, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to G8. A clean strike: our hero's rook topples the pawn on E6.

Spider answers by moving the king from G8 to F8, and right after that our hero slides the rook across the board, from E6 to B6. With dungeon cunning, Spider brings the king to G8.

Mate. our hero's rook on B8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 45% of the games on this floor.

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