Battle chronicle

In the depths of Sewers, Daniel C. faces Rat.

Daniel C.'s queen lands on A8 and defeats Rat's knight!

Checkmate! Daniel C. topples Rat and claims victory.

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The battle, move by move

From B2 to A3, Daniel C.'s pawn swallows Rat's pawn.

Rat sets the knight on B6, watching every square; then without hurry or fear, Daniel C. places the pawn on F4. From the dark, Rat pushes the king to F8, and right after that daniel C.'s pawn takes H4, leaving H2 behind.

Rat moves the pawn from G4 to H3 and topples Daniel C.'s pawn.

A clean strike: Daniel C.'s pawn topples the pawn on H3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, Daniel C. brings the pawn to H4, and rat's knight advances from B6 to A8.

Daniel C. advances the pawn from H4 to H5. Rat advances to H5 and claims our pawn.

Without hurry or fear, Daniel C. places the pawn on F5. From the dark, Rat pushes the king to G8; then daniel C.'s pawn takes F6, leaving F5 behind.

Rat answers by moving the king from G8 to H7. From F6 to E7, Daniel C.'s pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. Promotion: on E8, Daniel C. turns a pawn into a queen.

Rat's pawn advances from H5 to H4. Daniel C. gives check with the queen on E4.

Rat sets the king on H8, watching every square. By taking the pawn on H4, Daniel C. drives Rat into check.

From the dark, Rat pushes the king to G8. By taking the pawn on C4, Daniel C. drives Rat into check.

Rat answers by moving the king from G8 to H7. A clean strike: Daniel C.'s queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to G8. By taking the knight on A8, Daniel C. drives Rat into check.

Rat's king advances from G8 to F7. A clean strike: Daniel C.'s queen topples the pawn on A5.

Rat sets the king on G7, watching every square. By taking the pawn on C7, Daniel C. drives Rat into check.

From the dark, Rat pushes the king to F6; then daniel C.'s pawn takes A4, leaving A3 behind. Rat answers by moving the king from F6 to G5, and right after that daniel C. slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to H4. With a steady hand, Daniel C. brings the pawn to A6, while rat's king advances from H4 to H5.

Daniel C. advances the pawn from A6 to A7, and rat sets the king on G5, watching every square. Promotion: on A8, Daniel C. turns a pawn into a queen.

From the dark, Rat pushes the king to F6, and right after that daniel C.'s queen takes D5, leaving A8 behind. Rat answers by moving the king from F6 to G6.

From C6, Daniel C.'s queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. Check: Daniel C. tightens the net by bringing the queen to D7.

Rat's king advances from H7 to G8. And it is checkmate: Daniel C. ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 3 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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