Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival bishop on C3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on C2.

our hero's king takes D2, leaving E1 behind. On C1, Slug promotes and gains a reinforcing knight.

our hero captures the enemy knight: the king leaps from D2 to C1.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to H3. Slug's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to E3, and our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the knight to G4.

With a steady hand, our hero brings the pawn to H7; then slug's pawn advances from B4 to B3. our hero's pawn crowns on H8 and becomes a queen.

Slug sets the pawn on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from A2 to B3.

From the dark, Slug pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Slug answers by moving the king from D7 to C6, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the pawn to B5.

our hero claims the enemy pawn by landing on C5.

Slug's pawn advances from D6 to D5. Check: our hero tightens the net by bringing the queen to G6.

Slug sets the king on B7, watching every square. our hero claims the enemy pawn by landing on F5.

From the dark, Slug pushes the knight to H6. From C6, our hero's pawn forces Slug to defend.

Slug answers by moving the king from B7 to C7. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Slug brings the king to B8. And it is checkmate: our hero ends the game on B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 19% of the games on this floor.

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