Battle chronicle

The duel begins: our hero against Spider on floor 3.

With an adventurer's precision, our hero takes the rival knight on C2.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

With dungeon cunning, Spider brings the knight to D7. our hero claims the enemy pawn by landing on C3.

Spider's king advances from E8 to D8. our hero advances the pawn from C3 to C4; then spider sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the knight to D5, and our hero's bishop takes G5, leaving E3 behind.

Spider answers by moving the knight from D5 to B4, while our hero slides the pawn across the board, from F2 to F3. After toppling the pawn on C2, Spider threatens our hero's king.

With a steady hand, our hero brings the king to D1; then spider's knight advances from E4 to F6. our hero claims the enemy knight by landing on C2.

Spider sets the knight on D7, watching every square, and without hurry or fear, our hero places the pawn on F4. A cruel blow: Spider's knight captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on E5.

Spider answers by moving the knight from C5 to D7, and our hero slides the rook across the board, from A1 to D1. With dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the knight to F3, and right after that spider's knight advances from D7 to F6. our hero captures the enemy knight: the pawn leaps from E5 to F6.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Spider pushes the king to F8. our hero's pawn takes H4, leaving H2 behind, while spider answers by moving the king from F8 to G8.

our hero gives check with the pawn on F7.

With dungeon cunning, Spider brings the king to G7; then with a steady hand, our hero brings the rook to F1. Spider's king advances from G7 to F8.

Check: our hero tightens the net by bringing the knight to D7.

Spider sets the king on G7, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Spider pushes the king to H7. our hero's rook takes F6, leaving F1 behind, and spider answers by moving the pawn from C7 to C5.

Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Spider brings the king to H8. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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