Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on D7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on E5, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat advances to H5 and claims our pawn.
With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from C5 to C4. our hero advances the pawn from G3 to G4, while rat sets the pawn on E6, watching every square.
From G4 to H5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from F7 to G8, and right after that our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to G5, while rat's knight advances from D7 to B8.
our hero advances the pawn from G5 to G6, and rat sets the knight on D7, watching every square. Check: our hero tightens the net by bringing the pawn to G7.
From the dark, Rat pushes the king to H7. Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the king from H7 to H6 and topples our hero's pawn.
From H8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to G7.
Rat's king advances from G5 to H5. A clean strike: our hero's queen topples the knight on D7.
Rat sets the king on G4, watching every square. From D7 to C7, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Rat answers by moving the king from G4 to H4. From C7 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G5. A clean strike: our hero's queen topples the pawn on E6.
Rat's pawn advances from A5 to A4. Check: our hero tightens the net by bringing the queen to E7.
Rat sets the king on H5, watching every square. our hero gives check with the queen on E8.
From the dark, Rat pushes the king to H4, and right after that our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from H4 to G5; then our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to C6, and rat's king advances from F4 to F3.
our hero advances the pawn from C6 to C7, while rat sets the king on G2, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G1. A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from G1 to H1, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H2.
With a steady hand, our hero brings the queen to G8, while rat's king advances from H2 to H1. And it is checkmate: our hero ends the game on H4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.