Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the queen leaps from E5 to C3 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Spider brings the knight to D2. With a steady hand, our hero brings the king to D1, and spider's knight advances from F6 to H7.

our hero advances the king from D1 to E2, while spider sets the knight on G5, watching every square. From E2 to E3, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the pawn to C6; then our hero's pawn takes C4, leaving C3 behind. Spider's knight reaches F1 and threatens our hero's king.

our hero slides the king across the board, from E3 to F2, and with dungeon cunning, Spider brings the king to D7. A clean strike: our hero's king topples the knight on F1.

Spider's king advances from D7 to D8. our hero advances the pawn from H2 to H4, and spider sets the knight on E4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the knight to C3, and right after that our hero's pawn takes H6, leaving H5 behind.

Spider answers by moving the pawn from C6 to C5; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the pawn to A5.

Promotion: on H8, our hero turns a pawn into a queen.

Spider's king advances from D8 to C7. By taking the pawn on E5, our hero drives Spider into check.

Spider sets the king on D7, watching every square. From E5 to C3, our hero's queen swallows Spider's knight.

From the dark, Spider pushes the pawn to A3. A clean strike: our hero's queen topples the pawn on A3.

Spider answers by moving the king from D7 to D6. From A3 to A5, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the queen to E1, while spider's king advances from C6 to B7.

By taking the pawn on E7, our hero drives Spider into check.

Spider sets the king on A6, watching every square. A clean strike: our hero's queen topples the pawn on C5.

From the dark, Spider pushes the king to B7. Check: our hero tightens the net by bringing the queen to D5.

Spider answers by moving the king from B7 to A7; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the king to A6.

With a steady hand, our hero brings the pawn to C6, and spider's king advances from A6 to B6. Check: our hero tightens the net by bringing the queen to B3.

Spider advances to C6 and claims our pawn.

our hero gives check with the queen on C3.

From the dark, Spider pushes the king to D5. From D3, our hero's queen forces Spider to defend.

Spider answers by moving the king from D5 to E5. Check: our hero tightens the net by bringing the queen to E3.

With dungeon cunning, Spider brings the king to D5. our hero gives check with the queen on D3.

Spider's king advances from D5 to E6. From E3, our hero's queen forces Spider to defend.

Spider sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to F3.

From the dark, Spider pushes the king to G5. our hero gives check with the queen on G3.

Spider answers by moving the king from G5 to F5. From F3, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G5. Check: our hero tightens the net by bringing the queen to G3.

Spider's king advances from G5 to H5. our hero gives check with the queen on H3.

Spider sets the king on G5, watching every square. From G2, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to F5. Check: our hero tightens the net by bringing the queen to F2.

Spider answers by moving the king from F5 to E5, and right after that our hero slides the queen across the board, from F2 to A7. With dungeon cunning, Spider brings the king to E4.

With a steady hand, our hero brings the queen to A1, while spider's king advances from E4 to F3. our hero advances the queen from A1 to E1, and spider sets the king on G4, watching every square.

Without hurry or fear, our hero places the queen on F2. From the dark, Spider pushes the king to H3, and right after that our hero's king takes G1, leaving F1 behind.

Spider answers by moving the king from H3 to G4. Check: our hero tightens the net by bringing the queen to G2.

With dungeon cunning, Spider brings the king to F5. With a steady hand, our hero brings the queen to D2, and spider's king advances from F5 to E4.

From E2, our hero's queen forces Spider to defend.

Spider sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to F2.

From the dark, Spider pushes the king to G4; then our hero's queen takes F6, leaving F2 behind. Spider answers by moving the king from G4 to H3.

From H6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to G3. Check: our hero tightens the net by bringing the queen to G6.

Spider's king advances from G3 to F4. our hero gives check with the queen on F6.

Spider sets the king on E4, watching every square. From E6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to D3. Check: our hero tightens the net by bringing the queen to D6.

Spider answers by moving the king from D3 to E3. our hero gives check with the queen on E6.

With dungeon cunning, Spider brings the king to D3. From D6, our hero's queen forces Spider to defend.

Spider's king advances from D3 to E4. Check: our hero tightens the net by bringing the queen to E6.

Spider sets the king on D3, watching every square.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
106
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (106 moves) lasted longer than 93% of the games on this floor.

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