Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

Spider moves its king from B7 to A6 and topples our hero's rook!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Spider answers by moving the king from E8 to D7, while our hero slides the king across the board, from F1 to G2.

On G1, Spider promotes and gains a reinforcing knight.

our hero captures the enemy knight: the king leaps from G2 to G1.

Spider's pawn advances from C7 to C6. our hero advances the rook from A1 to B1, and right after that spider sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the rook on B3. From the dark, Spider pushes the king to C7. our hero claims the enemy pawn by landing on A3.

Spider answers by moving the knight from E4 to F2. our hero captures the enemy pawn: the rook leaps from A3 to A6.

With dungeon cunning, Spider brings the king to B7. our hero claims the enemy knight by landing on F2.

Check from Spider: the knight plants itself on G4.

our hero advances the king from F2 to G1. A cruel blow: Spider's king captures our hero's rook on A6.

Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to A5, and our hero's bishop takes A3, leaving C1 behind.

Spider answers by moving the king from A5 to A6, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the knight to F6.

With a steady hand, our hero brings the pawn to C5; then spider's knight advances from F6 to H5. our hero advances the pawn from H2 to H3, and right after that spider sets the king on A5, watching every square.

From B4, our hero's bishop forces Spider to defend.

A cruel blow: Spider's king captures our hero's bishop on B4.

our hero's pawn takes A5, leaving A4 behind. Spider's king falls on A5 and tears the pawn from our hero.

our hero slides the pawn across the board, from D2 to D4. A cruel blow: Spider's pawn captures our hero's pawn on D4.

With a steady hand, our hero brings the pawn to E4. Spider's pawn falls on E3 and tears the pawn from our hero.

our hero advances the king from G1 to F1. Spider's knight reaches G3 and threatens our hero's king.

Without hurry or fear, our hero places the king on E1. From the dark, Spider pushes the pawn to E5, and our hero's king takes D1, leaving E1 behind.

Spider answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Spider brings the knight to H1.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Spider's pawn advances from E5 to E4. our hero advances the pawn from G5 to G6. Spider gives check with the knight on F2.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to G4, while our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the knight from G4 to H6. our hero captures the enemy pawn: the king leaps from E2 to E3.

With dungeon cunning, Spider brings the king to A4. our hero claims the enemy pawn by landing on E4.

Spider's king advances from A4 to B5. our hero advances the king from E4 to D4; then spider sets the knight on F7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Spider pushes the knight to D8. our hero captures the enemy knight: the queen leaps from G8 to D8.

Spider answers by moving the king from B5 to A4, while our hero slides the queen across the board, from D8 to C8. With dungeon cunning, Spider brings the king to B5.

From B8, our hero's queen forces Spider to defend.

Spider's king advances from B5 to A4. our hero advances the queen from B8 to C8, and right after that spider sets the king on B4, watching every square.

our hero captures the enemy pawn: the queen leaps from C8 to C6.

From the dark, Spider pushes the king to A5, while our hero's queen takes D6, leaving C6 behind. Spider answers by moving the king from A5 to A4, and our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Spider brings the king to B5. our hero gives check with the queen on D5.

Spider's king advances from B5 to B4. our hero advances the pawn from C6 to C7; then spider sets the king on A3, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Spider pushes the king to B2. our hero gives check with the queen on B8.

Spider answers by moving the king from B2 to C2. From C8, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to D1. With a steady hand, our hero brings the queen to D8; then spider's king advances from D1 to D2.

our hero advances the queen from D8 to E8, and right after that spider sets the king on D1, watching every square. Without hurry or fear, our hero places the queen on H3.

From the dark, Spider pushes the king to D2, while our hero's queen takes E4, leaving E8 behind. Spider answers by moving the king from D2 to D1, and our hero slides the queen across the board, from H3 to H2.

With dungeon cunning, Spider brings the king to C1. From E3, our hero's queen forces Spider to defend.

Spider's king advances from C1 to B1. our hero advances the queen from E3 to A3.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
10 / 7
Material captured (hero / opponent)
16 / 15
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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