Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider advances its knight to D2 and claims our bishop.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
With dungeon cunning, Spider brings the king to D8. our hero claims the enemy pawn by landing on E3.
Spider's pawn advances from A4 to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the pawn to G5, and our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the king from D7 to E6, while our hero slides the king across the board, from E1 to F1. Spider's knight reaches D2 and threatens our hero's king.
With a steady hand, our hero brings the king to E1; then spider's knight advances from D2 to E4. our hero advances the king from E1 to F1.
Spider gives check with the knight on D2.
Without hurry or fear, our hero places the king on E1. A cruel blow: Spider's knight captures our hero's pawn on C4.
our hero's bishop takes C3, leaving B2 behind. Spider answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from E1 to F2.
Spider gives check with the knight on E4.
With a steady hand, our hero brings the king to G2, and right after that spider's knight advances from E4 to D2. our hero captures the enemy knight: the bishop leaps from C3 to D2.
A cruel blow: Spider's knight captures our hero's bishop on D2.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the knight to F3. our hero captures the enemy pawn: the king leaps from G3 to G4.
After toppling the pawn on H2, Spider threatens our hero's king.
our hero slides the king across the board, from G4 to H3, and right after that with dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy knight: the king leaps from H3 to H2.
Spider's king advances from E6 to D6. our hero advances the king from H2 to G3, and right after that spider sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the pawn to E6, while our hero's king takes E4, leaving F3 behind.
Spider answers by moving the king from C6 to B5. our hero captures the enemy pawn: the king leaps from E4 to E5.
With dungeon cunning, Spider brings the king to A4. our hero claims the enemy pawn by landing on E6.
Spider's king falls on A3 and tears the pawn from our hero.
our hero advances the king from E6 to D5; then spider sets the pawn on C4, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Spider pushes the king to A4, and our hero's king takes C3, leaving C4 behind. Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Spider brings the king to A3. With a steady hand, our hero brings the pawn to E5.
A cruel blow: Spider's king captures our hero's pawn on A2.
our hero advances the pawn from E5 to E6, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Spider pushes the king to A1. our hero's pawn crowns on E8 and becomes a queen.
Spider answers by moving the king from A1 to B1. our hero captures the enemy pawn: the queen leaps from E8 to A4.
With dungeon cunning, Spider brings the king to C1. From F4, our hero's queen forces Spider to defend.
Spider's king advances from C1 to D1. our hero delivers the final mate from D2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 7
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 57% of the games on this floor.