Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's rook captures our hero's queen on H3.

Out of time, our hero loses to Slug.

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The battle, move by move

our hero's bishop takes B2, leaving C1 behind. A cruel blow: Slug's pawn captures our hero's bishop on B2.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Slug brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

Slug gives check with the knight on C3.

our hero advances the king from E2 to F3. On B1, Slug promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to F8, while our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the rook from B1 to B2, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the rook to B1.

With a steady hand, our hero brings the pawn to H7, and right after that slug's king advances from F8 to G7. our hero's pawn crowns on H8 and becomes a queen.

Slug sets the king on G6, watching every square. our hero claims the enemy knight by landing on C3.

From the dark, Slug pushes the king to G5. our hero gives check with the queen on G7.

Slug answers by moving the king from G5 to H5. our hero captures the pawn on F7 and leaves Slug in check.

With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to E4; then slug's pawn advances from B3 to B2.

our hero advances the queen from F7 to E6, and right after that slug sets the pawn on B4, watching every square. our hero captures the enemy pawn: the queen leaps from E6 to D6.

From the dark, Slug pushes the rook to F1. our hero claims the enemy pawn by landing on B6.

Slug's rook reaches E1 and threatens our hero's king.

our hero slides the king across the board, from E4 to F3; then with dungeon cunning, Slug brings the rook to E8. our hero captures the pawn on C5 and leaves Slug in check.

Slug's king advances from G5 to G6. our hero captures the enemy pawn: the queen leaps from C5 to B4.

Slug sets the king on F5, watching every square. our hero claims the enemy pawn by landing on B2.

From the dark, Slug pushes the king to G5. From D2, our hero's queen forces Slug to defend.

Slug answers by moving the king from G5 to H5. Check: our hero tightens the net by bringing the pawn to G4.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to G5; then slug's king advances from G6 to F5.

our hero advances the queen from D2 to G2, and right after that slug sets the rook on E4, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Slug pushes the rook to E6, while our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the rook from E6 to B6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Slug brings the rook to H6. With a steady hand, our hero brings the queen to A2, and right after that slug's rook advances from H6 to H1.

our hero gives check with the queen on H3.

After toppling the queen on H3, Slug threatens our hero's king.

Out of time, our hero loses to Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 min 54 s
Moves
58
How it ended
time out
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 12
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 49% of the games on this floor.

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