Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the king leaps from G5 to G6 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
From the dark, Bat pushes the knight to D8. our hero captures the enemy pawn: the rook leaps from A4 to A7.
Bat answers by moving the pawn from B6 to B5, while our hero slides the rook across the board, from A7 to A5. With dungeon cunning, Bat brings the king to D7.
our hero captures the enemy pawn: the rook leaps from A5 to B5.
Bat's king advances from D7 to C8. our hero advances the king from E1 to D2. Bat's pawn reaches E3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D2 to E3.
Check from Bat: the rook plants itself on H3.
our hero's king takes F2, leaving E3 behind. Bat answers by moving the rook from H3 to H4, and our hero slides the king across the board, from F2 to G3.
With dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the king to G4, and right after that bat's knight advances from D8 to E6.
our hero advances the king from G4 to F5. Bat gives check with the knight on D4.
Without hurry or fear, our hero places the king on G5. Bat's rook reaches G6 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from G5 to G6.
A cruel blow: Bat's knight captures our hero's rook on B5.
our hero slides the king across the board, from G6 to F6, and right after that with dungeon cunning, Bat brings the knight to D4. With a steady hand, our hero brings the pawn to E3; then bat's king advances from C8 to D8.
our hero advances the king from F6 to F7, and right after that bat sets the knight on F3, watching every square. Without hurry or fear, our hero places the king on E6.
Bat gives check with the knight on D4.
our hero claims the enemy pawn by landing on D6.
Bat answers by moving the king from D8 to E8. our hero captures the enemy pawn: the king leaps from D6 to D5.
With dungeon cunning, Bat brings the king to F8. our hero claims the enemy pawn by landing on E5.
Bat gives check with the knight on C6.
our hero advances the king from E5 to D5; then bat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Bat pushes the knight to B8, and our hero's pawn takes E4, leaving E3 behind. Bat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to D6; then bat's king advances from F8 to G7.
our hero advances the pawn from E5 to E6, and right after that bat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the pawn to E7.
From the dark, Bat pushes the king to G7. our hero's pawn crowns on E8 and becomes a queen.
Bat answers by moving the king from G7 to H7. our hero captures the enemy knight: the queen leaps from E8 to B8.
With dungeon cunning, Bat brings the king to G7. Check: our hero tightens the net by bringing the queen to C7.
Bat's king advances from G7 to F6. our hero advances the king from D6 to D7; then bat sets the king on F5, watching every square.
Without hurry or fear, our hero places the queen on D6. From the dark, Bat pushes the king to E4, and our hero's king takes E6, leaving D7 behind.
Bat answers by moving the king from E4 to F3, while our hero slides the queen across the board, from D6 to E5. With dungeon cunning, Bat brings the king to F2.
With a steady hand, our hero brings the king to F5; then bat's king advances from F2 to G2. our hero advances the queen from E5 to F4, and right after that bat sets the king on H1, watching every square.
Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to G1, while our hero's queen takes F3, leaving F4 behind.
Bat answers by moving the king from G1 to H2. Check: our hero tightens the net by bringing the queen to G3.
With dungeon cunning, Bat brings the king to H1. With a steady hand, our hero brings the king to H3.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 35 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 5
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 72% of the games on this floor.