Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival knight on A5.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

With a steady hand, our hero brings the king to D2, and bat's knight advances from B7 to A5. our hero advances the king from D2 to C3, while bat sets the rook on H7, watching every square.

Without hurry or fear, our hero places the king on B2. From the dark, Bat pushes the pawn to B5; then our hero's king takes A3, leaving B2 behind.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the knight from A5 to C6, and our hero slides the king across the board, from A3 to B3. With dungeon cunning, Bat brings the king to D7, while with a steady hand, our hero brings the king to C3.

Bat's knight advances from C6 to A5, and our hero advances the king from C3 to D2. Bat sets the rook on H1, watching every square.

Without hurry or fear, our hero places the king on E3, and right after that from the dark, Bat pushes the pawn to A6. our hero's king takes F2, leaving E3 behind; then bat answers by moving the pawn from C5 to C4.

our hero slides the king across the board, from F2 to G2. With dungeon cunning, Bat brings the rook to C1, and with a steady hand, our hero brings the king to G3.

Bat's knight advances from A5 to B3, while our hero advances the king from G3 to G4. Bat sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on F5; then from the dark, Bat pushes the rook to G1. our hero's king takes F6, leaving F5 behind, and right after that bat answers by moving the pawn from D5 to D4.

our hero slides the king across the board, from F6 to F7. With dungeon cunning, Bat brings the rook to C1, while with a steady hand, our hero brings the king to F6.

Bat's pawn advances from A6 to A5, and our hero advances the king from F6 to F5. Bat sets the rook on B1, watching every square.

A clean strike: our hero's king topples the pawn on E4.

From the dark, Bat pushes the rook to A1. our hero's king takes D3, leaving E4 behind; then bat answers by moving the pawn from B5 to B4.

our hero slides the king across the board, from D3 to C2. With dungeon cunning, Bat brings the pawn to A4, and with a steady hand, our hero brings the king to D3.

Bat's king advances from D7 to C6, while our hero advances the king from D3 to C4. Bat sets the rook on F1, watching every square.

From C4 to B4, our hero's king swallows Bat's pawn.

From the dark, Bat pushes the rook to B1. A clean strike: our hero's king topples the pawn on A4.

Bat answers by moving the king from C6 to C5, and our hero slides the king across the board, from A4 to A3. With dungeon cunning, Bat brings the knight to A5, while with a steady hand, our hero brings the king to A4.

Bat's rook advances from B1 to F1. From A4 to A5, our hero's king swallows Bat's knight.

Bat's edge falls on A1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
54
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 17
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (54 moves) lasted longer than 39% of the games on this floor.

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