Battle chronicle

The duel begins: our hero against Bat on floor 4.

With an adventurer's precision, our hero takes the rival rook on H1.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero's king takes D2, leaving E1 behind. Bat answers by moving the knight from B7 to A5, while our hero slides the king across the board, from D2 to C2.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the king to B2; then bat's pawn advances from E4 to E3.

our hero advances the king from B2 to A3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on A4, while from the dark, Bat pushes the king to D7.

our hero's king takes B5, leaving A4 behind, and bat answers by moving the rook from H6 to F6. our hero slides the king across the board, from B5 to A6.

With dungeon cunning, Bat brings the pawn to D3. our hero claims the enemy pawn by landing on D3.

Bat's knight advances from A5 to C4. our hero captures the enemy knight: the pawn leaps from D3 to C4.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Bat pushes the rook to F4. our hero captures the enemy pawn: the king leaps from A6 to A7.

Bat answers by moving the king from D7 to E8. our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the rook to F2. With a steady hand, our hero brings the king to C5. Check from Bat: the rook plants itself on C2.

our hero advances the king from C5 to D4. Bat sets the king on F8, watching every square. our hero captures the enemy pawn: the king leaps from D4 to E4.

From the dark, Bat pushes the rook to C5, and our hero's pawn takes D6, leaving D5 behind. Check from Bat: the rook plants itself on E5.

our hero slides the king across the board, from E4 to D4, and right after that with dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the king to D3.

On E1, Bat promotes and gains a reinforcing rook.

our hero advances the pawn from D6 to D7. Check from Bat: the rook plants itself on D1.

Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the rook to H1. our hero's pawn crowns on D8 and becomes a queen.

Bat answers by moving the rook from E5 to E8. our hero slides the queen across the board, from D8 to D5; then with dungeon cunning, Bat brings the king to G7.

our hero captures the enemy rook: the queen leaps from D5 to H1.

Bat gives check with the rook on C8.

our hero advances the king from C4 to D4. Bat sets the king on F7, watching every square, while without hurry or fear, our hero places the queen on H3.

From the dark, Bat pushes the king to G7. our hero claims the enemy rook by landing on C8.

Bat answers by moving the king from G7 to F7. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Bat brings the king to F6. our hero gives check with the queen on D6.

Bat's king advances from F6 to F5. From E5, our hero's queen forces Bat to defend.

Bat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to E4.

From the dark, Bat pushes the king to G5. our hero gives check with the queen on E5.

Bat answers by moving the king from G5 to G6. our hero slides the king across the board, from D4 to E4; then with dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the king to F5, and right after that bat's king advances from F7 to F8. our hero gives check with the queen on F6.

Bat sets the king on E8, watching every square. From E6, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to F8, and our hero's king takes F6, leaving F5 behind.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
71
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 7
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 64% of the games on this floor.

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