Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on H2 and defeats Bat's rook!

our hero falls to Bat's mate. The dungeon does not forgive.

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The battle, move by move

our hero advances the king from E1 to F2. Bat's rook reaches F6 and threatens our hero's king.

Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the king to F8, while our hero's knight takes H3, leaving G1 behind.

Bat answers by moving the rook from F6 to H6, and our hero slides the knight across the board, from H3 to G5. A cruel blow: Bat's rook captures our hero's pawn on H2.

our hero claims the enemy rook by landing on H2.

Bat's pawn advances from A7 to A6. our hero advances the king from H2 to G3; then bat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the pawn to A5, and our hero's king takes F5, leaving G4 behind.

Bat answers by moving the king from F8 to E8, while our hero slides the king across the board, from F5 to F6. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the knight to H3; then bat's pawn advances from D5 to D4. our hero advances the knight from H3 to F2, and right after that bat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the knight on D1. From the dark, Bat pushes the king to D7, while our hero's king takes G7, leaving F6 behind.

Bat's knight reaches E6 and threatens our hero's king.

our hero slides the king across the board, from G7 to F7. Check from Bat: the knight plants itself on G5.

With a steady hand, our hero brings the king to F6, and right after that bat's pawn advances from C4 to C3. our hero captures the enemy knight: the king leaps from F6 to G5.

Bat sets the pawn on A2, watching every square, while without hurry or fear, our hero places the king on F6. On A1, Bat promotes and gains a reinforcing rook.

our hero's knight takes F2, leaving D1 behind. Bat answers by moving the rook from A1 to E1. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Bat brings the rook to G1. With a steady hand, our hero brings the knight to F2; then bat's pawn advances from C3 to C2.

our hero advances the pawn from E2 to E4. On C1, Bat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the knight on D3. Bat's queen reaches F1 and threatens our hero's king.

our hero's knight takes F4, leaving D3 behind. Mate. Bat closes the net and our hero falls on F4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 2 s
Moves
46
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
9 / 4
First capture
move 4

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 28% of the games on this floor.

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