Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's knight lands on F1 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero's knight takes E2, leaving G1 behind. Bat's rook reaches H1 and threatens our hero's king.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the knight to G3; then bat's rook advances from H1 to F1.

our hero claims the enemy rook by landing on F1.

Bat sets the pawn on D4, watching every square, and without hurry or fear, our hero places the knight on G3. From the dark, Bat pushes the king to D7.

our hero claims the enemy pawn by landing on E4.

Bat answers by moving the pawn from A7 to A6, and our hero slides the king across the board, from D2 to D3. With dungeon cunning, Bat brings the knight to B3.

With a steady hand, our hero brings the rook to B1. Check from Bat: the pawn plants itself on C4.

our hero captures the enemy pawn: the king leaps from D3 to C4.

Bat sets the king on E8, watching every square, while without hurry or fear, our hero places the king on B4. Bat's pawn reaches A5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B4 to A4.

A cruel blow: Bat's knight captures our hero's bishop on C1.

our hero claims the enemy knight by landing on C1.

With dungeon cunning, Bat brings the pawn to D5. Check: our hero tightens the net by bringing the knight to F6.

Bat's king advances from E8 to D8. our hero advances the king from A4 to B5, and right after that bat sets the pawn on A4, watching every square.

our hero captures the enemy pawn: the king leaps from B5 to A4.

From the dark, Bat pushes the pawn to E4, while our hero's king takes B5, leaving A4 behind. Bat answers by moving the pawn from D4 to D3.

our hero captures the enemy pawn: the king leaps from B5 to B6.

With dungeon cunning, Bat brings the pawn to D2. With a steady hand, our hero brings the rook to D1, and right after that bat's king advances from D8 to E7.

our hero captures the enemy pawn: the rook leaps from D1 to D2.

Bat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Bat pushes the king to E6, and our hero's rook takes D4, leaving D5 behind. Bat answers by moving the king from E6 to F5.

our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Bat brings the king to E6. With a steady hand, our hero brings the king to A5; then bat's king advances from E6 to F5.

our hero advances the king from A5 to A4, and right after that bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Bat pushes the king to E5, while our hero's rook takes A4, leaving D4 behind. Bat answers by moving the king from E5 to D5, and our hero slides the rook across the board, from A4 to A6.

A cruel blow: Bat's king captures our hero's knight on E4.

With a steady hand, our hero brings the pawn to G3, and right after that bat's king advances from E4 to E5. our hero advances the pawn from G3 to G4; then bat sets the king on D5, watching every square.

Without hurry or fear, our hero places the rook on A4. From the dark, Bat pushes the king to C5, and our hero's pawn takes G5, leaving G4 behind.

Bat answers by moving the king from C5 to B5, while our hero slides the rook across the board, from A4 to A7. With dungeon cunning, Bat brings the king to C6.

With a steady hand, our hero brings the rook to A5; then bat's king advances from C6 to D7. our hero advances the rook from A5 to A6, and right after that bat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Bat pushes the king to E7, while our hero's pawn takes G7, leaving G6 behind.

Bat answers by moving the king from E7 to D7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the queen to G6, and right after that bat's king advances from E7 to D8.

our hero advances the rook from A6 to A7; then bat sets the king on C8, watching every square. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 6
First capture
move 3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 74% of the games on this floor.

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