Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
A cruel blow: Bat's pawn captures our hero's rook on D4.
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
From the dark, Bat pushes the pawn to B5, and right after that our hero's pawn takes B3, leaving B2 behind. Bat answers by moving the pawn from D5 to D4.
A clean strike: our hero's pawn topples the pawn on A4.
Bat advances to A4 and claims our pawn.
With a steady hand, our hero brings the pawn to A3, and bat's pawn advances from D6 to D5. our hero advances the rook from A1 to B1, while bat sets the pawn on A6, watching every square.
From B1 to B7, our hero's rook swallows Bat's knight.
From the dark, Bat pushes the pawn to C4; then our hero's rook takes B6, leaving B7 behind. Bat answers by moving the pawn from E4 to E3.
From B6 to A6, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the king to F7. A clean strike: our hero's rook topples the pawn on A4.
Bat's king advances from F7 to F6. From A4 to C4, our hero's rook swallows Bat's pawn.
Bat sets the king on G6, watching every square. A clean strike: our hero's rook topples the pawn on D4.
Bat advances to D4 and claims our rook.
From F2 to E3, our hero's pawn swallows Bat's pawn.
Bat moves the pawn from D4 to E3 and topples our hero's pawn.
our hero slides the king across the board, from E1 to D1, while with dungeon cunning, Bat brings the king to F6. With a steady hand, our hero brings the knight to F3, and bat's pawn advances from D5 to D4.
A clean strike: our hero's knight topples the pawn on D4.
Bat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on C1. From the dark, Bat pushes the king to G8; then our hero's pawn takes A4, leaving A3 behind.
Bat answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Bat brings the king to E7.
With a steady hand, our hero brings the pawn to A6, while bat's king advances from E7 to D8. our hero advances the bishop from H6 to F4, and bat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Bat pushes the king to D8. Promotion: on A8, our hero turns a pawn into a queen.
Bat answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the pawn to C5, and bat's king advances from F7 to G6. Check: our hero tightens the net by bringing the queen to A6.
Bat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Bat pushes the king to H8; then our hero's pawn takes C7, leaving C6 behind.
Bat answers by moving the king from H8 to H7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the queen to C5, while bat's king advances from G7 to G8.
our hero advances the queen from C5 to C7, and bat sets the king on H8, watching every square. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 7
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 48% of the games on this floor.