Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero's rook lands on A4 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero claims the enemy rook by landing on A4.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to F3; then bat's knight advances from D5 to F4.
our hero claims the enemy knight by landing on F4.
Bat sets the king on E8, watching every square, and without hurry or fear, our hero places the bishop on E3. From the shadows, Backstab. Bat loses a piece to our hero's blade.
From the dark, Bat pushes the pawn to B5. our hero's rook takes H4, leaving A4 behind, and bat answers by moving the pawn from D6 to D5.
our hero captures the enemy pawn: the bishop leaps from E3 to C5.
With dungeon cunning, Bat brings the pawn to D4. our hero claims the enemy pawn by landing on H6.
Bat's pawn advances from D4 to D3. our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Bat sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the king to F7. our hero's rook takes B6, leaving H6 behind, while bat answers by moving the king from F7 to E8.
our hero claims the enemy pawn by landing on B7.
With dungeon cunning, Bat brings the king to D8. our hero captures the enemy pawn: the rook leaps from B7 to B5.
Bat's king advances from D8 to C7. Check: our hero tightens the net by bringing the bishop to B6.
Bat sets the king on D7, watching every square. our hero gives check with the rook on D5.
From the dark, Bat pushes the king to E6. our hero's knight takes F3, leaving G1 behind, and bat answers by moving the king from E6 to F6.
our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Bat brings the king to G7. our hero gives check with the rook on D7.
Bat's king advances from G7 to F8; then our hero advances the knight from D4 to F5. Bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the rook on D6, and from the dark, Bat pushes the king to F7. our hero's bishop takes C7, leaving B6 behind, while bat answers by moving the king from F7 to E8.
From G7, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to E7; then with a steady hand, our hero brings the pawn to E5. Bat's king advances from E7 to F7, and right after that our hero advances the knight from G7 to F5.
Bat sets the king on E8, watching every square. From G7, our hero's knight forces Bat to defend.
From the dark, Bat pushes the king to F7. our hero's knight takes F5, leaving G7 behind, and bat answers by moving the king from F7 to F8.
our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to E8. Mate. our hero's rook on D8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 24 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 36% of the games on this floor.