Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero's king takes F2, leaving E1 behind. Bat answers by moving the pawn from C5 to C4. our hero captures the enemy rook: the bishop leaps from C1 to H6.

With dungeon cunning, Bat brings the knight to C5. With a steady hand, our hero brings the pawn to G4, and right after that bat's pawn advances from D5 to D4.

our hero advances the pawn from G4 to G5; then bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Bat pushes the king to E7, and our hero's pawn takes G7, leaving G6 behind. Bat gives check with the pawn on E3.

our hero slides the king across the board, from F2 to F3. Bat's pawn reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to F4; then bat's king advances from E7 to F7. our hero advances the knight from G1 to H3, and right after that bat sets the pawn on C3, watching every square.

Check: our hero tightens the net by bringing the knight to G5.

From the dark, Bat pushes the king to G8, while our hero's king takes F5, leaving F4 behind. Bat answers by moving the pawn from D4 to D3.

our hero captures the enemy pawn: the pawn leaps from E2 to D3.

A cruel blow: Bat's knight captures our hero's pawn on D3.

our hero claims the enemy knight by landing on D3.

Bat's pawn falls on D3 and tears the pawn from our hero.

our hero advances the knight from G5 to E4; then bat sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Bat pushes the pawn to D5, and our hero's king takes E5, leaving F5 behind. Bat answers by moving the pawn from E3 to E2, while our hero slides the bishop across the board, from H6 to D2.

With dungeon cunning, Bat brings the pawn to D4. our hero captures the enemy pawn: the king leaps from E5 to D4.

Bat's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on D3.

On E1, Bat promotes and gains a reinforcing knight.

our hero captures the enemy knight: the bishop leaps from D2 to E1.

A cruel blow: Bat's king captures our hero's pawn on G7.

our hero claims the enemy pawn by landing on B5.

Bat answers by moving the king from G7 to F7. our hero captures the enemy pawn: the knight leaps from B5 to A3.

With dungeon cunning, Bat brings the king to F8. our hero claims the enemy pawn by landing on A5.

Bat's king advances from F8 to G8. our hero advances the bishop from A5 to C7; then bat sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on B5. From the dark, Bat pushes the king to G7, and our hero's pawn takes A4, leaving A2 behind.

Bat answers by moving the king from G7 to F7, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Bat brings the king to E8.

With a steady hand, our hero brings the pawn to A6; then bat's king advances from E8 to D7. our hero advances the pawn from A6 to A7, and right after that bat sets the king on C8, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Bat pushes the king to D7. Check: our hero tightens the net by bringing the queen to D5.

Bat answers by moving the king from D7 to C8. our hero gives check with the knight on D6.

With dungeon cunning, Bat brings the king to D7. From F7, our hero's knight forces Bat to defend.

Bat's king advances from D7 to E8. our hero advances the queen from D5 to D6.

A cruel blow: Bat's king captures our hero's knight on F7.

Without hurry or fear, our hero places the queen on E5. From the dark, Bat pushes the king to F8, and our hero's queen takes E6, leaving E5 behind.

Bat answers by moving the king from F8 to G7, while our hero slides the queen across the board, from E6 to F5. With dungeon cunning, Bat brings the king to H8.

With a steady hand, our hero brings the king to E4; then bat's king advances from H8 to G7. our hero advances the king from E4 to E5, and right after that bat sets the king on H6, watching every square.

Without hurry or fear, our hero places the queen on G4. From the dark, Bat pushes the king to H7, while our hero's queen takes G5, leaving G4 behind.

Bat answers by moving the king from H7 to H8, and our hero slides the king across the board, from E5 to F6. With dungeon cunning, Bat brings the king to H7.

our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
18 / 6
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 82% of the games on this floor.

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